sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

gonzo_3d

*A:M User*
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  • Name
    Shawn

Previous Fields

  • System Description
    Custom PC, Nvidia graphics, Win 8.1, 16G memory
  • Short Term Goals
    Learning 3dsculpting sculptris, zbrush)
  • Mid Term Goals
    Become re-acquainted with A:M lighting, rendering
  • Long Term Goals
    To become fluent in game industry practices with regards to modeling, texturing technique

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  1. Greetings, A returning A:M "user" from long ago. Air quotes because I played with the software, but not to the extent of many famous A:M alumns (B. Prince, Raf Anzovin, Victor N., many others). I'm looking forward to exploring the latest and greatest. I'm a long time 3D artist working in research, creating environments and models for interactive simulation. I recently came to the conclusion that I need to step up and take my work to the next level. My first CG workshop (Become a Better Artist with Rob Chang) was an eye-opener for this atelier-trained artist, and a step on the path to self-improvement. I have some big goals personally and professionally to get where I want to be as an artist, but every day is an opportunity for progress on that path. Looking forward to learning the ropes for real this time. Cheers, Shawn aka "gonzo_3d"
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