sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

liveimpact

*A:M User*
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  • Name
    LiveImpact

Previous Fields

  • A:M version
    v19
  • Hardware Platform
    Windows
  • System Description
    Dual Xeon 20 core, 782gb
  • Self Assessment: Animation Skill
    Unfamiliar
  • Self Assessment: Modeling Skill
    Familiar
  • Self Assessment: Rigging Skill
    Unfamiliar

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  1. I would like to use some of the Math Functions that AM has to offer - but I need to know what the Functions / Variables are so they can be used - I dont see any Help. Tom
  2. The Cookie Cutter is a great Idea. And it seems to work MOST OF THE TIME. But here is a case where it just breaks down. I have 1000's of Trees. Where I used rotated cross sections of photos of trees. This produces great looking - fast render. But there are some trees that do not render correctly. They display the Tree Image and black triangles get added randomly to areas that are transparent. When doing Locked Render - It displays good --------- But when doing full render the black triangles show up. It seems to occur as the objects / trees have crossing intersections with other trees. As the Camera moves - the locations where the triangles show up shift all over / randomly. But the same Cam position will generate the triangle in the same spot each time. So it is not random - so much as it depends upon view angles or something. I can upload a smaller project that shows this error if needed.
  3. ADDITIONAL INFORMATION In checking the file - it is SAVING what ever the value is that is typed in. But - ( I am guessing ) that as the file is loaded, and new items are added with longer action times, that it pushes the Lenght to the longest action time. <CHOR> Name=Choreography1 PlayRange=0 8:1 Selected=TRUE Frames=2:22 But the longest action is 11:00 So as the project reloads the 2:22 gets LOST.
  4. I have actions set that go beyond the length of where I need the Chor Lengh to be. I set the length of Chor to 1:20:00 and that is fine while the project is opened and things render correctly. I have several items that move along a path. But then when I exit and restart, the Chor Length goes back to a very long time. I know what the issues is - it is resetting to the longest action in my project. I have 1000's of items that were dropped in ( TREES ). Each Tree was added as I found the camera angle to be exposing areas where I needed to see trees. I know what someone is going to say - go edit each tree / item and reduce the action line for each one. But that will not work - as the timing will be altered. What I have had to do is Start the program - reset the Chor Len each time. Then do my renders. But here is the other issue. This would not work with 16RC2 and the RENDER SERVER. There is no way to alter that number and it keeps going back. I think there needs to be a way to Set this value and have it remembered. Anywork around ?
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