sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

MarkC

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    Leesburg, VA

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  1. I have been working on modeling more realistic eyes. In the past I have used simple sphere with a decal. The eyes here are more detailed in their construction. The eyes are not spheres but have that shape shown in Steven Tubbrit's tutorial. Larger Image They are based on my interpretation of the following tutorials: Making an eye - by David Simmons Making an eye - by Steven Tubbrit The model is off the cd. I want to fix the ripples in her cheek and add that flesh piece in the corner of the eye. What to you think? Mark
  2. I am not familiar with the building but it’s a Great job of modeling! For texture it depends on how close you are going to bring the camera to the surface. Since it's such a large structure the camera may not often get close to the surface. Would a shader be enough? Perhaps only decal surfaces that the viewer would get a close look at and use a shader for the rest. Mark
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