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Posts posted by Douglas Ferrin
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>>just dont seem to show through a model, transparent or not.
I don't know. That sucks. Try making everything from scratch in a new prj. Just enough to see where it goes wrong. For example, make a vase. Make a transparent emitter object in the vase. Attach a sprite material to the emitter. Put some glass in front of it (not the glass you've already used). Try double-plained glass against single planed glass, flat against round. See what happens.
Doug
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Here's the explosion project if you want to get a look at it. I think it's pretty cool.
Doug
Use the zip file
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Yeah, I think I was using streaks. But tonight I did it with sprites. It does take a bit of doing to get them to look just right. Try some different shaped image files, and combine them with other image files, maybe. Try different transparencies. Try diminishing them over time in terms of size and opacity. It seems like a limited medium (particles) when you start, but then you learn to juggle them around to great effect. Here's an explosion I made the other day - being a bit more experienced now, it took me 2 or 3 hours.
>>but im having a hard time getting them took look right
You mean look right in just in a fire sort of way, or are you still having trouble with the glass?
Doug
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I had that same problem a couple of years back. I thought maybe it was becqause I had double thick glass (two planes instead of one) but I just did a test and that doesn't seem to cause it. Back when I did it there wasn't any refraction property in AM yet. Finally I decided not to worry about it because people were looking at the bottle and not the fire anyway, but it bugged me to no end. I hadn't tried fire with v15 until tonight and it seems to work fine. A couple of things I can think of are: what version are you using? Another is that I too took my emitter from an AM tut - campfire one - tonight however I made my own. Good Luck.
Doug
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PS.
And you'll usually want to combine objects that will interact with eachother in an action.
Doug
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Where are you putting them now? I would put them into a chor. It will save you a lot of time too. When models get too big they take a long time to re-draw.
Bone position is relative to each model. But if you import them into a chor, they should retain their relative positions.
If you're changing bone positions in an action and then importing the model into a chor without turning the action on, then you will lose the bone positions you created in the action. Be sure to import the action into the appropriate model and turn it on in the pose slider window. Hope that helps.
Doug
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An obscenely huge SUV, that advertises one MPG on the freeway. I made this for a joke advertisement.
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Hi - I keep seeing references to Holmes's wonderful tuts but I can't find them. I found a couple of links but they go in circles. If Holmes is reading this, or anyone else who knows, please send me links to your/his tutorials, particularly those on rigging. On the subject, I'm making a hand rig and would appreciate any tuts or how tos for basic and advanced hand constraints. Thanks Much,
Doug
V15
in New Users
Posted
Thanks. That did the trick.