sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Bren

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  1. . .. ... ................ Thank you. And now, I shall slam my face against the wall for several hours. The weird thing is, I selected several patches manually, and it gave me a completely different set of options.
  2. I spent 3-4 hours attempting to model a face for a character of mine, and made pretty decent headway. I've got about a quarter of the way around, and things are pretty smooth. However, I attempted to put hair on it and quickly discovered that the normals, every single one, face inward, towards the center of the head, rather than outward, where hair would be desired. My question is, do I have to select all 200+ patches individually and flip them, or is there another wat that shall take much less time? I ask because, knowing my luck, it shall happen to me time and time again.
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