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Hash, Inc. - Animation:Master

johnjohn

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  1. This is a problem in the interactive cho. And you probably are right about the memory issue since I am using the NVIDIA chip instead of a graphics card. Going Christmas shopping today. Maybe Santa will solve my problem! Thanks and have a merry Christmas all!
  2. Thanks Vern-- I may have to resort to re-working. Further clarification tho! This is not the first time I have turned on this particular light in the cho, but is at a point where I have half of the lights on. If i turn up the intensity on this light at this keyframe there is no ilumination in the workspace until I turn another off. Then my light magically comes on and illuminates my subject clearly. I have read in the tech ref. there is a cache limit on number of objects in memory at one time where adding another object will release the least recently used object in memory. This description is under the animation topic. I suspect this is what is happening but can't find any way to change the cache setting. By the way, I am running version 11 on a PC. Any more thoughts would be appreciated. John
  3. You may be on to how to re-work the project, even tho I shudder to think about it. Once I toggle the light on in the timeline I am using the intensity to vary or reduce to zero. Maybe I need to go thru and toggle off each light instead.
  4. Ok! I'm definitely a newbie! I have a lighting project where I have multiple characters, each with at least one light focused on it. During Cho I am turning lights on and off during the music score. There are thirteen lights added beyond the basic key, background and rim. Apparently I have hit a limit and I can't figure out how to get around it. With several lights on at a keyframe I turn another on and it does not illuminate in the cho view. If I turn another light off at that keyframe my new light comes on. How can I fix this?
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