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Hash, Inc. - Animation:Master

Zidim

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  1. Great!. Thanks, just slowly getting into the AM head space. <snip> A tidier solution for continuous rotating is to go to the properties for that bone>Transform>Rotate>rightclick>convert driver to>Euler. you have to have made one key on that bone for this option to become available ...
  2. All I'm trying to do is to have a ball rotate 360 degrees on the Y axis. If you look at it from the top, what happens is it goes counter clockwise to 180 degrees then goes back to zero clockwise. What I used to do was just set the rotation to 359 degrees and then it would rotate once. What do I have to do in AM? I know I'm missing something simple. Thanks
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