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Hash, Inc. - Animation:Master

KnightHammer

*A:M User*
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Posts posted by KnightHammer

  1. I need some help on a few things.

     

    First~~ The control system of this short range light fighter. I have two extended panels for interment panels or tech readouts but I'm not sure of how to have steering controls mostly what type.

     

    Second~~ My material creation still sucks and I was hoping that some one had a material or a quick tutorial on a good space ship hull material.

     

    Third~~ Well...I thing overall the design is good but some second opinions would be good

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  2. Nice job so far. :lol:

     

    I just tried the Zevel plug-in and it just crashed my whole PC, so I'm definitely not going to try that again. :blink:

     

     

    Same with the crash...I wonder if its a new version thing either with AM or Vista

     

    I made a perfect cube extruded one side beveling by eye than copied those properties to the other sides. Scale it down it looks good...ish.

  3. OH!!! I get it its a box in a box. The leads from the corners finish the main grid but the inner grid with all the points its edges are in line with leads. I've done this by mistake a few time but never thought to use it like this...but now...this could make allot better ground quickly without having thousands of control points but can still be manipulated easily.

     

    Still would love a tutorial.

  4. Okay...so bevels are rounded edges right. If that is right is their a simple way of doing that without reworking the model please let their be a material additive I've been over looking.

     

    "Darktrees (Darksim) materials, or EnhanceAM materials" no I've not, my AM training was the tutorial and fairly limited at that but I'll look into it.

  5. I've been working on this off and on for a while, a few hours making weeks letting it sit around, and really want it to look good. It is a Temple like design loosely based on Greek/Roman style. Will be made of marble.

     

    However my materials turn out too unrealistic and I need some help.

     

    Also in its final form it will be atop a hill/mountain to and I don't know if it would look better new or ruinous.

     

    So basically any help would be nice.

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  6. I used 13 when i learned how this all worked...if memory surveys they are the same method. Make a cloth that you need, more patches the smother it looks for me any way, add the SimCloth from change to, plug in, hash, simcloth to a material and apply.

    LEAVE A FEW POINTS NOT UNDER THE CLOTH MATERIAL or it will fall away.

     

    Increase air drag to make it affected by a wind force.

     

    You'll get something like this, Ummm...looking back the tutorial shows it better for it has screen shots

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  7. EVE....good graphics, not a very fun game (i hate game you have to pay for more than once)

    hmm....the dimpling of the ships hull... will have to work on that i think in some other project this one is annoying me right now, bump maps it i remember right

  8. Well... i took my time and realized something. I have some serious work to do on textures.

     

    I think the general idea behind it is good, but i will be laying this to rest for a while. Thanks for all the ideas they helped allot.

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  9. oK oK Here is a new piece, every turret is independent pivots around and goes up and down. This thing would have 360 x fire arc and a +/- 60 to 80 y firing arc unless you parked on the center you can get hit.

     

    Ill add detail and color and some symbol for a faction or something later

    probably change the center to look like a better reactor module

     

    Have a few more plans and a few extra models to make before the final final version is made...i like the mine idea

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  10. Hmmmmmmmmmm.... Ok i can see that now

     

    Lets see......rework the material for the asteroids...more shapes than three...possible a better pattern to put them in...color shift to more earthy less Galaxy Quest fuel source....

    ......rework the light...add better lights

     

    And the ship its self...ummm... I'm thinking just to rework some of its parts and adjust its profile a bit

  11. I must ask was 16 people all that entered or does it get whittled down.

     

    Also good luck to everyone (cough...vote for me...cough) we all tried (cough...vote for me...cough) very hard and (cough...vote for me...cough) it was hard (cough...vote for me...cough) to pick the four best/ our favorites. :D

  12. OOOOOOOOOO!!!!!!!!!!!!!!!! DARN YOU DEADLINE!!!!!!!!! Must at lest attempt to finish and enter.

     

     

    Yes!!! Two more hours 'til my final render for the SciFi contest. So any of you want to see it look to first place...than hope they put the top 100+ in their than look at the bottom of the list for me.

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