Daphne86
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Posts posted by Daphne86
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Hello.
I'm starting a new topic about a few stuff that's bothering me and slowing me down. I hope someone in here have answers to these questions and solutions for these problems.
1. MOuse/pointer goes under A:M after a few minutes. I work with two instances of A:M. This is how I work lately as my models increase in complexity so I can continue on working on another model/action/cho when one of them is doing the finding patches routine(it takes more than 5 minutes) or rendering. I also do stuff like copy paste properties from various variables from both instances when I'm doing my work. The problem with this is after a few minutes the mouse disappears under the first A:M instances (but still funcyional) and renders the prgram useless and I have to close it down. You know with A:M patch technology, I can't wait 5 minutes every time I need to save or switch to shaded wireframe and stare at finding patches, aligning normals for 5 minutes. Is this somekind of feature that doesn't let me run more than one instances?
2. Smart skin. I have tried many many many workarounds and it seems smart skin simply doesn't work. I have read a few posts in here about people running into problems with smart skin and it seems I'm not alone. The movement of cps doesn't transition from one keyframe smoothly from one keyframe to another. The keyframed cps jump 4-5 cm between keyframe and it will get worse if I add in between these keyframe to remove the problem. I've tried smart skinning in halves and using cp weights. It only works if I copy and paste the smart skin keyframes to a copy of the model into a new smartskin container incrementally and I have to do it all over again if I ever mess with the cps again. This is a real pain in the neck.
3. Mirror all smartkin from the context menu doesn't work. The keyframes are all messed up if I use this feature. Sure you can copy paste mirror keyframe from left to right for each and every bone but it's a pain. I have dozens of keyframes per bone on multi axis, added with the problem no 2, and anywhere from 5 to 10 minutes to mirror copy a keyframe, it is quite easy to mess up and star all over again.
I hve a few other problems but these are some of the worst.. I beg anyone in here, please help me with my problem. It would really be helpful if anyone could help me with these problems.
Thank you.
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Hi.
First I want to thank you for all the work you have done on all of the wonderful plugins for A:M. I have used some of them and all of thoe plugins have helped me a lot.
Secondly about this plugin, is it capable of using a closed mesh as an 'influence geometry' in pose or action to kind of deform another part of mesh (which is part of a larger model) and keyframe it for pose percentages? For example I want to make a mesh deform in accordance to another mesh for muscle deformation keyframing like deforming an elipsoid in a bicep muscle.
Is this plugin capable of doing this because I tried and the part of the mesh (the bicep part) just deforms AROUND the elipsoid completely and messed the arm up.
Thanks.
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Thanks! It worked. Somehow I got confused. Sorry for the false alarm. And thanks for mtpeak too for explaining it. I guess I jumped the gun.
Thanks.
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I have the same character, the fingers work. Are you sure you're turniing the blue ring?
No. I'm turning the red ring to rotate the finger as someone would to bend it to hold something. To turn the blue ring would rotate it sideways.
Here's a model of the ogre from the hxt directory. Same thing. It can't bend the end finger section when I turn all possible finger bones. Am I missing something here or is there another way to bend the fingers that I don't know of?
By the way your fix solved for the four fingers, not the thumb. I still can't turn the end finger of the thumb. For example the thumb would rotate only form the base and the rest of the thumb remains straight just like the ogre character here.
they dont' have anyone on staff now to update it and fix bugs.Well that's too bad....
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If you rigged with regular fingers (not "advanced") the one bone controls all 3 joints evenly.
advanced fingers have a bone for the first joint and a bone for 2nd/3rd.
Okay thanks. Can't bend the fingers too with advanced or otherwise. Even the model from the .hxt can't bend the finger. When I bend it the whole finger bends straight.
I tried your solution and it works!
By the way, a little bit off topic. I'm wondering why did Anzovin Studios discontinued TSM? TSM is a great tool and a great idea. It doesn't make any sense.
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Assuming nothing is otherwise wrong, the TSM fingers use one bone for the last two joints. rotate on the red ring for the first joint and the blue ring for the second joint.
I'm not a fan of that so I've written a replacement script for TSM fingers that add fanbones at every joint and restores a conventional three control bone finger.
Thank you!.
I still can't figure using the TSM2 advanced fingers. It just doesn't bend the tip fingers. I opened the ogre rigged model and it's the same. I've turned TSM constraints pose on and played with other poses but it seems like I haven't found the controls to bend the fingers.
I think I'll use your solution. Thank you very much!
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Hello,
I've been playing around with TSM2 and I've rigged my character using TSM rig wizard but I found out that there isn't any "Constraints" Relationships in the Relationships folder like in an example rigged model file in C:Program Files/hashv13/hxt/TSM/folder. "TSM Constraints" IS present but not "Constraints".
Is this enough for me to properly animate the character?
Also I can't seem to bend the cgharacter's fingers or curl the fingers properly - like trying to hold pr grab something for my character. Is there some controls that I should know that I can't find?
Additionally I'm trying to find more documentation on using the TSM2 rig as there are many controls that I'm not sure of. Is there such a thing because I can't find anything about it in the TSM manual supplied with the Zip file.
I would appreciate any reply. Thanks.
A:M troubles
in (2008)
Posted
PC. Windows XP Pro.
About 2 gigs.
1:1
Sorry I don't mean workarounds I mean I tried narrowing things down to find the problem by deleting/rebuilding bones, deleting decals, poses etc anything that COULD be the source of the problem. I tried doing the smartskin in choreograhy, action and from the context menu and it still produces the same result. Tried changing interpolation settings like blend and add, and I am always careful with the relationship button when I'm doing the smartskin to make sure I don't accidentally 'untoggle' it. I also tried using fanbones and cp weighting.
Here
http://www.hash.com/forums/index.php?showtopic=29956&hl=
This is the same problem that I'm having with my model. There is another by the member pixmite but I'm not sure if it's the exact same problem.
I'll try and post it in a few hours
I really hope so!
Thanks.