sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

ryancz1

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  1. Thank you all very much for the welcome on the boards. The training videos look like something I should invest in. It's one of those things you have to balance what it is worth to you and if time is something you don't have a great deal of time for then the benefit of cutting out all the guesswork and getting the proper training is worth every penny for the knowledge and I'm always open to learning new things. Thanks for turning me on to that! It's really amazing the advances in 3D programming things have made. I find this to be quite an amazing tool and from what I've seen people put together on here I'm sure I'll be able to come up with some great stuff... over time. Also thanks for reminding me that I shouldn't work on my "next big thing" as my first project. I tend to fall in to those traps where you bite off more than you can chew at the time and that can set yourself up for failure. I'm really looking forward to this and thanks again for all the great words and welcomes!
  2. Hey everyone! I'm Ryan and just purchased this software this weekend and I must say the examples of people's work is astounding for what this thing can do! I've always been looking for an affordable piece of software to do 3D, but they all seemed to be way out of my league. This software looks very promising and the work that's been coming out of this community is very impressive. I was wondering for those of you who have learned the program how hard the learning curve was for you? I barely used Maya and I do catch on rather quick to things, but this is pretty much my first 3D program I bought and am very excited to bring some of my ideas to life on screen in 3D. I am just wondering for animations like the Duel and then also the amazing lighting and movement of The Hunter videos how long it took to create these things? I'm sure the hardest part in the whole process is the modeling and moves and assigning all that. To build a character like that from the ground up does it take a very long time? I guess I'm not going for as much realism as The Hunter, but something of a Cartoon Hero looking character or that of like Briar Rose. Some of these must take a very long time. After learning the software does animating these things get to be pretty easy? I see all kinds of things like gravity for hair and cloth movements and don't know just how automated a lot of that is. Thanks for reading and I'm excited to be part of the A:M community!
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