sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

filmmakerrichie

*A:M User*
  • Posts

    6
  • Joined

  • Last visited

Profile Information

  • Name
    richie

Previous Fields

  • Hardware Platform
    Mac/Win

filmmakerrichie's Achievements

New User

New User (2/10)

0

Reputation

  1. Hello, Sorry that I have to come back to keep asking for a little help. I could never figure it out. I was wondering if there is anyone who could make a video how to import bvh file into character model, I'm willing to pay 20 bucks for a video. Many thanks.... Richie
  2. HI, thank you for your help. I imported a character model, set-up with spherical limits. I only find Kinematic, I wasn't sure if i was supposed to attach bvh skeleton to character. I never found fan bones which i don't know what's mean. Again, I'm new to animation's world and learning on AM: Master system. Which i wanted to make it work and understand this system. I followed this diretion. that's easy part. To add this note, I wasn't able to see bvh bones, it did shown at first few times, and then I never saw it again. It makes it diffcult for me to Scale with the BVH skeleton to match the character model. Create a new Action. Right-click and choose New>Motion Capture Device>BioVision BVH File. Right-click The "shortcut to BioVision BVH File1" and choose "Capture Sequence". This will load the BVH file into the Action. I looked for autossigns and there wasnt listed. Since I couldn't see the bvh bones to match the character model. Now you have to make some Constraints that will make your skeleton move and orient like the BVH file. Use a "Translate to" to lock the hip of your skeleton to the hip of the BVH. My question is, do I have to "translate to" hop of model skeleton to hip, only once??? Or do i have to go through all or most of the bones? I follow this constraint with an "Orient like"-- Use "compensate mode" to keep your skeletons hip/pelvis from moving when you apply the constraint. Is it the same as translate to if i have to go through each bones or just the hip. I couldn't find compensate mode, is it same as "orient like?" correct? On the next level, i couldnt find key filter.... So, I saw some movements between character and bvh bones, but not the same from bvh files that i upload into AM. I'm aware of that i made a lot of trails and errors. However, I'm trying my best to learn this. Thanks.... Richie
  3. Hello, I hate to ask for more help, I was wondering if there is any video training for i can see where I'm going? I tried many different ways, and nothing appear to be working. As far as I know I'm doing something wrong in this project that I would love to make my bvh files into character models. Many thanks...
  4. HI again, I follow direction. I wasn't able to attach from bvh file into character model. Is there anyway to make it simply? I dont know how much the direction changed since I am running AM version 14. Thank you.. Richie
  5. Great, thanks..... I will see how that goes tomw when I'm at work. Best, r...
  6. Hello, This is my first post, I was wondering if anyone could make a suggestion how to attach bvh file into character model? I already know how to import bvh file, but couldn't make the character model to attach to each other. Thank you, Richie
×
×
  • Create New...