HI,
thank you for your help.
I imported a character model, set-up with spherical limits.
I only find Kinematic, I wasn't sure if i was supposed to attach bvh skeleton to character.
I never found fan bones which i don't know what's mean. Again, I'm new to animation's world and learning on AM: Master system. Which i wanted to make it work and understand this system.
I followed this diretion. that's easy part. To add this note, I wasn't able to see bvh bones, it did shown at first few times, and then I never saw it again. It makes it diffcult for me to Scale with the BVH skeleton to match the character model.
Create a new Action. Right-click and choose New>Motion Capture Device>BioVision BVH File.
Right-click The "shortcut to BioVision BVH File1" and choose "Capture Sequence". This will load the BVH file into the Action.
I looked for autossigns and there wasnt listed. Since I couldn't see the bvh bones to match the character model.
Now you have to make some Constraints that will make your skeleton move and orient like the BVH file.
Use a "Translate to" to lock the hip of your skeleton to the hip of the BVH.
My question is, do I have to "translate to" hop of model skeleton to hip, only once??? Or do i have to go through all or most of the bones?
I follow this constraint with an "Orient like"-- Use "compensate mode" to keep your skeletons hip/pelvis from moving when you apply the constraint.
Is it the same as translate to if i have to go through each bones or just the hip.
I couldn't find compensate mode, is it same as "orient like?" correct?
On the next level, i couldnt find key filter.... So, I saw some movements between character and bvh bones, but not the same from bvh files that i upload into AM.
I'm aware of that i made a lot of trails and errors. However, I'm trying my best to learn this.
Thanks....
Richie