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Hash, Inc. - Animation:Master

Shotster

*A:M User*
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    Steve

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  1. I'm working through the TAOA:M, and I just rendered the first animation. Following is what I got... It lacks the detail shown in the manual - i.e. the pleating of the curtains and the texture of the stage. As far as I can tell, I followed the steps correctly. I chose final render quality, etc. Anyone have any idea where I went wrong? -Steve
  2. Too bad it's so difficult to implement. It's a shame an application developer even has to concern themselves with it. It seems like it should be handled automatically at a lower level. That seems a significant performance increase to me, but I can certainly understand concerns about development tradeoffs. Don't know a thing about it, as I've never rendered a frame in my life. I've been doing some self-education and research lately, though, and I just stumbled upon A:M. I should have my copy soon, and I'm really excited about it. Can't wait to get started! Well, I may be looking into it in the future. Thanks for the tip! -Steve
  3. Thanks for the reply. I'm not clear on what you mean by the lack of dual processor support not being "much of a factor". Much of a factor in what? Do you mean render times would not be improved enough with multiprocessor support to justify implementing it? -Steve
  4. Greetings, Animators! I'm not yet a newbie but will likely be in short order. I just discovered AM last night, and I'm about to part with some cash! It looks like the tool I've been searching for! But I have a few questions first... I'm using a recent Intel Mac and I'm wondering about AM's render speed being how it doesn't (yet?) the dual processors on recent Macs. Any Mac users out there care to share your experience with rendering? Any other Mac-specific info you care to share would also be appreciated! Oh yeah, on more thing... Any Leopard (Mac OS X 10.5) issues encountered with AM? Thanks for the help! -Steve
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