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Hash, Inc. - Animation:Master

Will Hascall

*A:M User*
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  • Name
    William D. Hascall

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  • Hardware Platform
    Windows
  • System Description
    Athlon 64 X2 Dual-Core 3800+ 2GB RAM nVidia 7200-LE 512vRAM

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  1. Thank you. I now see the use of the sprite emitters and that has made my project much more interesting to look at. Here it is in the attachment. It's nothing special now, I had the sprites working a little better before, but believe me that I had the misty bubbling quite nicely and I'll soon have them doing what I want. Thanks for the help. Will Hascall
  2. I have. I just completed a simplified under water scene using blobbies for bubbles that turned out okay. I was thinking that streaks could be a way to do this too. I just wanted to hear what someone else might do. Thanks! -W
  3. Hello everyone. I am starting to get into the more complex aspects of A:M, but I'm still back here in version 12 and all my books are back west, 2,088 miles away. If anyone can help me with how you'd do this, roughly, that'd be great. I was playing with mist and steam volumetrics but nothing seemed to be doing what I want. Here is what I'm after. It's a dark, misty morning with the sun rising over the mountains. As the sun rises, so does a ground mist. It starts whispy and turbulant and soon it obscures the scene and then blows away. This will reveal my logo and will be used on videos and presentations that I do. Thanks in advance. -W
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