sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

ronjeno

*A:M User*
  • Posts

    6
  • Joined

  • Last visited

Previous Fields

  • Hardware Platform
    Windows

ronjeno's Achievements

New User

New User (2/10)

0

Reputation

  1. I got a response from support. They said that in version 12.0, the emitter always renders. This presents problems with a few things I was planning to use AM for. i'm not sure if later versions render the emitter.
  2. OK, thanks for all your help. I think I have a better understanding of AM now and I'm going to try a few things to get rid of that emitter. If I find a solution I'll post it here.
  3. I've had that at 100% and it still comes up. I copied the finished project from the CD to see if the same problem occured. With the ground model, i couldn't see any signs of the emitter, but if i deleted the ground model, the emitter came back. I think I embedded the model right this time. That little disk icon disappeared once I did this too. Fire_Original.prj I hope this clarifies a few things. If nobody can see the emitter with this file, it might be something with my system.
  4. I tried deleting the 'sparks' sprite material and it didn't help. The emitter still shows up. OK, I figured out how to make groups. I set the surface transparency of the group containing the 'fire' material to 100% and rendered, but the emitter still showed up. Because I'm pulling the emitter model from the tutorial files, could that have something to do with why none of these property changes to the model are taking place? There's a little disk icon that looks like a floppy disk next to the 'smoke' emitter, does that mean anything? Here's the last save: Fire_Original.prj Yeah, I noticed the immediate differences between maya and AM. I'm using/learning AM to understand CGI compositing better for filmmaking. I was going through the training exercises but kept getting parameter errors when trying to load one of the models in the early lessons. I decided to go and learn what i need currently which is fire effects. I'll definitely watch those videos once I begin modelling. As for the emitter problem, if anyone wants to suggest something else, I'm all ears. Thanks everyone for your help so far.
  5. OK, i turned on the advanced properties. i'm not sure what you mean by transparency on the sprites...the exercise had me animate the transparency of the sprite emitters. i uploaded the project file; i hope that's enough for you to look at it. how do I make a group for the emitter surface? I tried looking up how to make groups and all I could find were references to constraints. i've used maya before and it had a blatant "group" function, but I couldn't find it here. do I make a new model object and use a transformation constraint? i'm obviously new to this. Thanks for your help. Fire_Test.prj Edit: I forgot to save before uploading the fire_test file. I reuploaded it.
  6. I have AM version 12.0w and I did the particles tutorial to create fire. When I look at the realtime preview it looks great, but once I render anything the emitter can be seen. I attached a picture to show what I'm talking about. I searched the forums and did a lot tinkering trying to fix this problem, but I'm really lost on how to fix this. The book blatantly states that emitters should be transparent, but that isn't the case here. Any ideas?
×
×
  • Create New...