sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Gundam

*A:M User*
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  1. Camillo, Thanks for the info on your CPU. Hardware upgrading is rather daunting at this time, but I will keep that in mind. Hopedully the new v12w Robcat2075 gave me the link to will work good for me for a while.
  2. Thanks!!! I upgraded to v12w. And this is embarassing, I found that I did indeed view the model on the wrong view while building the model. I came home and built the model again and found I've been using NUM 8 which was like you said the BACK view. However, I had to tweek a little bit more on the elbow area. I used your repaired model as a reference So will I always need the disc in the drive to run AM??? Is there any workarounds??
  3. Thanks for checking. I noticed halfway through modeling, when I click, for example, on LEFT leg bone, the Project Workspace would have RIGHT leg highlighted. If I close and re-open the model, it kind of fixes itself but would do the same thing halfway through modeling again. So I basically had to constently close and re-open. That's strange. I followed the video tutorial several times and use the Hide CPs feature to group the bones one foot at a time, but for some reason, the program seemed to hit parts of the other foof as well. It was not until after several times of closing, opening, and fixing the feet, was I able to make it normal, but I thought I shouldn't have to keep closing and opening to make it work. Can you tell me where can I find the 12w version, perhaps I can reload my v11.1 and then upgrade to 12w??
  4. I just tried a few more times and found that whatever I do when assigning the foot bones individually, with Hide CPs used, both LEFT and RIGHT feet are tied together. I closed the mdel several times to fix the LEFT and RIGHT foot bone assignment, but they would not stay seperate.
  5. I have been on and off the video tutorials for the last 6 months, part of it being my problem to get AM to work. I followed video tutorial http://www.hash.com/ftp/VM/EX13BackBone/ about three times, and found that while I build the model, AM would somehow swap LEFT and RIGHT bones (arms and legs) in the middle of session. After my second try, I realized even if the bones were swapped (reversed), if I saved the model and re-open it, the bones revert back to it's proper orientation. However, when I opened up ACTION mode for each of the three models I built, the LEFT and RIGHT ankle seemed to be stuck in the same motion (when I moved RIGHT foot, LEFT foot would simultaneously move to the same direction). In addition, "Error Loading String: -1" pops up in the lefthand corner of the screen from time to time. To summarize the problems: 1) LEFT and RIGHT bones swaps in the middle of the session, 2) in ACTION mode, LEFT and RIGHT ankles seemed to stick together. Is there some bug in 12.0u??? If so, are there patches for the bug?? Attached is one of the models I've made. Any help is greatly appreciated!!!! PS: I purchased my AM CD v11.1 in Jan 2006 and someone in the Community told me to load the upgraded version from HASH website, so I now have v12.0u running off of my 11.1 CD. I noticed both v11.1 and v12.0u are in my program folder and not sure if that is causing the problem. I found the update is usually only good for the year the CD was purchased. Does that mean I can only upgrade to v11.x?? MyBonelessThom.mdl
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