sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

Peppr

*A:M User*
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  • Interests
    3D modeling/animation<br />doodling<br />M.C. Escher<br />comics (espcially manga)<br />anime<br />video games
  • Hardware Platform
    Windows
  • System Description
    Windows XP Version 2002 Dell XPS 600 2.99 GHZ 1.00 GB Ram

Profile Information

  • Name
    Matthew Cangelosi
  • Location
    Indiana

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  1. Here are the next versions of the two city areas. I've added shadows to the first one and completely removed the lens flare in the second one.
  2. I've updated the first city image's lighting:
  3. Here is a picture of the mech. In reply to Dhar, the third image is the robot's mid-section. Those are gears surrounded by the glow in the background.
  4. Hello, I've made a few sets for an animation project, and since this is my first time doing this kind of thing, I would like to get feedback (suggestions, stuff you like, stuff you hate). Anything will help. Thank you very much. p.s. the two city areas are supposed to be lit like it would be sunset...if they don't look that way, please inform me of my error. Also, the other images are from inside the mech.
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