sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Normy

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  1. Yeah!!! Thanks all, I got those suckers in my sights now, I've been flipping all night! Seriously, cheers for the info folks. Normy
  2. Hi Kent ok thanks for that I'll try it later, I just couldn't see any normals coming off some patches at all! Could be my eyesight. Cheers. Normy I cant believe I wrote kent! Sorry Ken. It IS my eyesight! Normy
  3. Hi Kent ok thanks for that I'll try it later, I just couldn't see any normals coming off some patches at all! Could be my eyesight. Cheers. Normy
  4. Hiya all I got A.M. some years ago and from time to time go and rejigg old models when I get a moment. So my knowledge seems to be a bit static/non progressive. It's ok I have fun, there is someting that I was wondering about though. I tried Porcelain and it seemed to create a large ridge or crack in the faces of my models all in the same place running down the faces across the left side of the models nose. Once I realised it was Porcelain doing this I simply removing it from each model, that did the trick (so when I use Porcelain again I'll study it's properties first) no real problem there, what I also noticed during my worried hours was that not all the control points have a 'Normal' indicator on them. Is this...normal? I made all the heads in the same way, made one half then copied flip accross to make the other side of the head. Many thanks for any feedback. Normy
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