sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

grumpei_troll

*A:M User*
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    Mac/Win
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    Mac Pro xeon dual core 2.66mghz 1gb ram, nividia 7300 GT 256mb video, Gateway 506GR Pentium 4 1gb ram and ATI 512mb card

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  1. I knew i read that there was a plugin somewhere. I believe your talkiing about the same exact one that i read about months back. So I am building up the models to basically add more detail. Thanks
  2. I was reading the AM: A Complete Guide and they explain how to use the gamma, alpha , and magnitude to achieve a smooth surface. So I began to look at the Sir Nigel model and I really appreciate just how smooth the face is; even with as many cp's to create the definition. I've gotten to the point where I can eliminate creases and place hooks in place of a 5 point patch but my next goal is to achieve that same smoothness. The porcelain material for me is just a check tool to make sure I don't have any creases. thanks for your post.
  3. I've been looking at some of the models on the AM disc and I noticed that they have very smooth surfaces. I was wondering what the best technics to smooth out models were especially when it comes to character modeling or Is there a plugin available? I'd like my models to have that sculptured look to them.
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