sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Pyriphlegethon

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  1. This was just a project I did in one day for fun. Upon completion I noticed slight resemblances between it and something else I'd seen before. I guess that's what you get for opening A:M too soon after you've been to the movies... Enjoy
  2. I've been whittling out a logo these past couple days. It'll be mainly for video production work that I do. I know a flying cardboard box isn't all that glamorous for a company icon, but I liked the idea for some reason. I'm not quite done with the animated version. A:M's giving me a little difficulty with the wings on the box. I'll try to remember to post that when I'm done with it, but for now it's just a picture. Please comment if you wish. Thanks!
  3. I find it quite difficult to discipline myself into thouroughly preparing to model. However, when I have spent the time before I begin, it tends to keep me more dedicated in the modelling process. Maybe it's just hard for us young 'uns to keep our attention on something... :rolleyes:
  4. This is an exciting time, I'm in the process of beginning a new model. My modeling skills are not the greatest, and I often find myself in frustration as my mesh ceases to flow correctly. If anyone else ever experiences similar dilemmas, try this, it helps. I drew a few quick sketches of what I thought I wanted, took what I liked from each of them, and ended up with a drawing shown in the first upper left image. I then drew out better rotoscopes, clarifying just what I wanted, and making sure I had a clear idea of where I was going in specific areas. I then suppressed the extremely strong urge to jump on the computer and start modelling. I dug through some things and found some cheap modelling clay. After a few hours, I had a decent representation of my rotoscopes. If you find yourself struggling with getting the basic shapes down, and the flow of the model, forget about the computer until you get the basics of real life modelling--at least, that's how it is in my case ;) Then, you can either scratch your patch lines into the model, or bake it and draw them. I took a toothpick and put down my basic layout, and it helps so much. I was able to determine my 5 points, and work the layout of splines with more ease than the computer allows. I am only posting pictures of the head, the body is still a major WIP. This technique is nothing new, many people have done it before, but if you have not and are struggling with modelling, I HIGHLY recommend it. Only one side of my model needed the layout drawn, so I got somewhat creative with the other side (as you can see in the final picture). (boy did that take forever...) (sorry for the poor quality pictures) (I'll stop putting things in parenthesis now)
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