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Name: Tim Roberts
Exercise Completed: Exercise 11.5, Make A Face
Date Completed: Nov. 6, 2008
Instructor: Manual, forum
Comments: A couple rounds of working on the face. At one point, I had the full head textured, but no ears. It was impossible to add the ears simply, so I went back to the half head, modeled the ears, flip attached the head and re-textured! Wife asked, "Is he supposed to be an elf?". So, I could see tweaking the ears.
Most challenging AM model to date.
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I completed some more of the set. I'll need to look at the IBL and other suggestions for the next round!
1. removed shadows from green and purple side lights. Nice feature!
2. added more trees
3. add the moon
4. create a camera movement down
I'm working on the Zombie Girl at the same time and will post progress this weekend. I really want to get to the animating!
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Certainly need more set dressing. maybe a swamp in the background? mist in the distance? Add some moss on the trees and a grassy texture is currently in plan.
I'll try the single light (moonlight) to see how this looks. I was going more theatrical and like the colored lights.
thanks for all of the feedback.
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Good suggestion about the shadows, but I don't know how to do this. Any ideas?
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Completed some tombstones, grave dirt, and a spooky tree and added to a set that I want to use for a zombie short (2 minutes?).
I think that I've got OK lighting, but still need to place characters and complete some test animation.
I wanted something simple, so that I can focus on the animation.
Comments, as always, welcome.
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Thanks for all of the feedback.
I've been using the UV Editor and that is where I see multiple copies of the CP's. I guess that I have multiple copies of the decals? But I would expect that the Stamp only show the associated CP's, but I see more after moving the CP's around. I'll check, but I think that I see the other CP's in the Stamp:Edit view even though they are hidden in the model view.
I've figured out how to control the DOF by enabling and adjusting by selecting the camera. I'd expect the values on the "Render to File Settings" dialog box to change as well, but they didn't. I'm not sure how they all work together, but I need to research.
Latest good DOF. I was able to keep all of the giraffe in focus and fall off by the closest trees.
Weird DOF w/ MultiPass (4 passes). Didn't repro w/ Final quality and DOF. How the heck does this happen?
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Name: Tim Roberts
Exercise Completed: Exercise 11: Giraffe
Date Completed: Oct. 18, 2008
Instructor: Manual, forum
Comments: I had some problems w/ groups and adding CP's to the group. I'd select and then go back to the group, yet the points were unselected. Is there some issue w/ too many groups or subset of groups? I also noted that the stamps for the decal would overlap (the CP's that is). Is this expected? Added some bones for the neck, head and tail and composed a bit of Africa! Can't wait to start building out more complex sets and animations.
I tried the depth of field feature w/ my image. Still learning the ropes here.
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Name: Tim Roberts
Exercise Completed: Exercise 10: FW-190 Fighter
Date Completed: Oct. 16, 2008
Instructor: Manual, forum
Comments: The model was completed last week, but I couldn't resist a small animation for the takeoff! I just completed the sky texture and the ground texture today. Not seamless, but learning a lot. Nice exercise for a mechanical model. Using Adobe Premiere as Vegas had issues w/ the quicktime out of A:M
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Name: Tim Roberts
Exercise Completed: Exercise 9: Flower Power
Date Completed: Oct. 07, 2008
Instructor: Manual, forum
Comments: Added some poses of the petals: up, down, and "surprised" .
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Name: Tim Roberts
Exercise Completed: Exercise 2
Date Completed: Sep 27, 2008
Instructor: Manual, forum
Comments: Just getting warmed here. Nice going through the action cycle again.
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Name: Tim Roberts
Exercise Completed: Exercise 8: Customized Car
Date Completed: Oct. 05, 2008.
Instructor: Manual, forum
Comments: Customized the car. I noticed that the "Car Bump Diffuse.jpg" can generate some extra noise around the door sections. I cleaned up the image. Couldn't resist running the car around a corner.
Used Vegas Pro 8 for the NLE. I'd like to explore the rotoscope method outlined in a forum post.
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Name: Tim Roberts
Exercise Completed: Exercise 1
Date Completed: Sep 22, 2008
Instructor: Manual, forum
Comments: Good to go through all of TaoA:M again and this time, complete every exercise. After doing some modeling and animation, I can really appreciate this nice manual. I love the forum feedback and seeing the work of others. Nice, positive driving here, folks.
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Name: Tim Roberts
Exercise Completed: Exercise 7: You Can Say That
Date Completed: Sep. 30, 2008.
Instructor: Manual, forum
Comments: Starting to get more of a feel for key pose workflow, but still need work. Choosing just a few key poses is a real discipline. I tend to make everything move and then simplify, but that doesn't help. Just need to, practice, practice, practice. Comments, as always, welcome.
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Name: Tim Roberts
Exercise Completed: Exercise 4
Date Completed: Sep 20, 2008 Animation, Sep. 30 Final Composition.
Instructor: Manual, forum
Comments: Completed this about 10 days ago and finally got the three view composition together in Vegas Pro. The tutorial really has the pitch down. I still need a lot of practice before I'm creating instead of just following.
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Name: Tim Roberts
Exercise Completed: Exercise 6
Date Completed: Sep 27, 2008
Instructor: Manual, forum
Comments: Fun exercise with all sorts of challenges for poses. I ended up setting the interpolation to zero to remove slipping, but don't recall this being explicitly called out.
I clearly exceeded the 5 seconds, but had more fun adding more elements and two camera angles and a title sequence. I used Vegas Pro to create the overall sequence. I'm not clear on how to get two camera angles into the same choreography, so I levered the NLE.
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Name: Tim Roberts
Exercise: Exercise 5: Take a Walk
Date Completed: September 22, 2008
Instructor: The manual and the forum
OK, time to really complete all of the exercises. # 5 is my first submission.
I have a little slippage here. adjustments to stride length doesn't fix this. Should the hips be completely static (front-back) when you create the action?
thanks.
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Sign
in SO:Modeling
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Sign
in SO:Modeling
Fixed pennant swing and completed red pennant animation.
SO_Balloon_Braugtigan_Bazaar_Sign_version_13_animated7.mov
I have some small fixes for the texturing, but otherwise complete.
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Sign
in SO:Modeling
Completed blue pennant animation. I think that I need to fix the sway back and forth, but I'm happy w/ the traveling wave.
All in SVN.
SO_Balloon_Braugtigan_Bazaar_Sign_version_13_animated5.mov
next steps:
1. fix blue pennant sway
2. animate red pennant
3. finalize textures
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Sign
in SO:Modeling
Completed a 48 frame sequence. I really couldn't get a nice animation w/ 12-24. Hope that this is OK.
Still need to animate the left flag, clean up the hanging rope, and any fixes that are called out.
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Sign
in SO:Modeling
Sure, no problem. May take a couple days given my current schedule.
I have yet to save out an action. I see an actions folder in the set, so do I save there?
Exercise 12: Lip Poses
in TaoA:M and the A:M Technical Reference
Posted
Name: Tim Roberts
Exercise Completed: Exercise 12, Lip Poses
Date Completed: Nov. 9, 2008
Instructor: Manual, forum
Comments: Nice, quick exercise.