sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

EKG Studios

*A:M User*
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    Windows
  • System Description
    OS: Windows XP Professional SP2 CPU: AMD Athlon 3200+ at 2.2Ghz GPU: NVIDIA GeForce 6600 GT (128.0MB) RAM: 1024MB That should be enough to explain what my computer can do in relation to work with Animation:Master.

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  1. Wow... just... WOW! Finally, I found someone working with Earthbound stuff in A:M! I am a huge Earthbound fan, I played Earthbound Zero, Earthbound, and I am almost finished with the Japanese version of Earthbound 2 (Mother 3) [it's actually easy to follow along with even though it's almost completely in Japanese.] Anteways... Your Ness model is more realistic than the SSBM model, he almost actually looks like a real boy! That Titanic Ant model is actually pretty good too, considering you can only see a front view in the actual game. I agree with the_black_mage about the lighting, although I don't think that's too big of an issue... Maybe someday I will start an Earthbound project, but right now I'm too busy with playing music from the Earthbound series by ear. (I'm not kidding, I would play Earthbound music all DAY on the piano, that music is incredible!) Anyways, great job!
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