sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

ars

*A:M User*
  • Posts

    17
  • Joined

  • Last visited

Previous Fields

  • Hardware Platform
    Windows

ars's Achievements

New User

New User (2/10)

0

Reputation

  1. Thank you both for the quick response.
  2. Sorry if i am missing something obvious but I can not find this option anymore. Is this still possible with Animation Master? Thanks in advance for any assist possible.
  3. Im using 15.0a. I did have an older dongle verison installed but removed it when i was informed there was no way to upgrade it.
  4. I am currently working on an animation project and have run into some serious time issues while working with AM. Long time user, since the days of Playmation and Ive never had these issues before (Took a LONG break w/ AM). Here are my issues: Bias adjustments, If my model has bias set, if I move, rotate or copy any model, the bias adjustments get lost causing TONS of wasted time in re-adjusting. Is there any way to lock down the bias before a copy/paste so I do not need to rebuild everything? Camera coordinates in world space; Im using an orthogonal camera but it is a serious pain in the butt to position the camera where I want. Im after a simple 45 degree down, 45 degree turn, almost impossible to rotate the cam by hand and If I attempt to type in my desired rotations, the camera picks its own arbitrary rotations when I hit 'enter'. Animated focal length; I can set the focal length in the chor. to animate over time but can for the life of me figure out how to get the results to render. The focal length stays locked onto the first one set, the animated focal length DOES show in wireframe chor mode but refuses to render. If anyone has ANY pointers regarding these issues I would greatly appreciate it since Im already past my deadline and these issues seem simple.
  5. Long time user(since Playmation) just returned to A.M., upgraded, yada, yada. I cant seem to find my beloved Isometric rendering function... Has this option for rendering been removed? If it has, what was the last version it was in? If its still in there, where is it hiding? Sorry to ask such a nobbish question but the option isnt where I remember it being. Ty in advance for any help/hints, I have a client who wants flat shaded Iso type graphics and AM was my first choice.
  6. Working on it! http://www.hash.com/forums/index.php?showtopic=25070 Wish I could delete/lock this thread...
  7. Im building it all in MultimediaFusion. Once I have more of the game fleshed out, I will be turning the assets over to a friend for a Torque version. (Torque Game Builder, the 2d engine) So *hopefully* there will be a Mac port of the final game.
  8. Very early in-game sshot: [attachmentid=22273]
  9. Went a bit overkill on these since the sprites i need will be VERY tiny. [attachmentid=22271] [attachmentid=22272]
  10. My current model. Feedback appreciated. This was my second thread, so it did not post and I ended up making a new one for the whole project and not just this model: http://www.hash.com/forums/index.php?showtopic=25070
×
×
  • Create New...