sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wanderer

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  1. Does that mean I have to check every nuance of everything in my picture at a given keyframe to see if it hasn't been moved before because if I don't the animation will go back to the begining keyframe by default? That's a lot of checking. Sounds to me like a patch is in order for AM.
  2. I have a question about keyframes because I think I keep doing something wrong. I've completed exercise six "The door is stuck" and exercise seven "Can you say that",and I keep running across the same problem. When I put a keyframe in for a particular animation, say at frame 00:03:00, for some reason, the action wants to go back retroactively all the way to the beginning frame,00:00:00, to start it's motion; not at the point where I put the keyframe. Is there something I'm doing wrong or is there a bug in the software which requires a patch?
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