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Hash, Inc. - Animation:Master

faucet thing


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Deform the model. You want to keep that crystal clear water look to the stream, and I don't think this could be accomplished with particles or sprites. I'd use some poses applied randomly over time to simulate the randomly shifting pattern of water flowing.

 

Fade in at the beginning and out at the end with post effects so as not to disrupt the "perpetual" flow of water with the "finite" time restraints of a short movie.

 

Also, better lighting on the faucet, along with some nice chrome and porcelain would really add to the effect as well.

 

BTW, great job on the waterglass, don't ya just love that index of refraction feature?

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you could animate it by applying a turbulent material as an animated displacement map

 

then have the material transform in the chor

 

 

I did a quick simple sample with red water to show the effect

 

the speed is controlled by the amout the material tranforms in the -y direction

 

 

 

johnl3d

fallingwater.mov

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