ruscular Posted June 12, 2016 Posted June 12, 2016 https://youtu.be/QA6wkcc_cNYNow that AM has retopology feature, one of thing I often do is take a created 3D sculpt object in a 3D program and then retopologize it for quad mesh. I would suggest running it thru the free Quad converter tool to lighten your polygon count for Hash import or import it as prop to be retopologize. Quote
TheToadStool Posted June 12, 2016 Posted June 12, 2016 Wow that is really great !!! I have used Zbrush once or twice. I have no idea what retopology is for A:M but I can imagine that it would bridge some of the awkward patches made by zbrush .obj files that aren't necessarily animation friendly? Anyhow, that looks to be a great offering, especially for free ! Quote
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