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Hash, Inc. - Animation:Master

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Posted

https://youtu.be/QA6wkcc_cNY

Now that AM has retopology feature, one of thing I often do is take a created 3D sculpt object in a 3D program and then retopologize it for quad mesh. I would suggest running it thru the free Quad converter tool to lighten your polygon count for Hash import or import it as prop to be retopologize.

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Wow that is really great !!! I have used Zbrush once or twice. I have no idea what retopology is for A:M but I can imagine that it would bridge some of the awkward patches made by zbrush .obj files that aren't necessarily animation friendly? Anyhow, that looks to be a great offering, especially for free !

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