sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

$$$ V11.0 Beta 4 $$$


WillP

Recommended Posts

Windows versions can be found here:

2004 CDROM (Orangutan)

dongle (HASP) Version

Multi-User Dongle Version

 

Beta FTP area

 

V11.0 Features

 

V11.0 Online Technical Reference

 

V11.0 Beta now requires dongles to be programmed for year 2004. If you receive a hasp or "No Authorization" error you will need to have your dongle upgraded for the 2004 subscription.

 

Contact upgrades@hash.com for more info. Run the RUS Utility to get your HASP ID#. After receiving an update code from support@hash.com you can use this utility to flash the HASP.

 

 

----- Fixes since last Beta version.

  • Added option to turn off drawing selected cps on top, in
    Tools:Options:Modeling
  • Improved selecting cps and splines. Trys harder to pick from the front.
  • Drivers decals' images work even if the project is moved to another drive
  • Fixed markers on the horizontal ruler in side views drawing with wrong sign
    {John Henderson}
  • Fixed crash rendering shadows with hair {Shaun Freeman}
  • Fixed crash with more that 19 stamps per patch {Larry Hatfield}
  • Fixed multi pass blobbies {Jeff Lee}
  • Fixed group coloring hook patches {Joseph F}
  • Removed perspective view option from material views {Jeff Lee}
  • Fixed camera rotoscopes always drawing on top in shaded {Nancy
    Gormezano}
  • Fixed shadows of moving lights for animations or multipass renderings {Jeff
    Lee}
  • Fixed specular color and ambience color in material window.
  • Fixed linked lights geting saved in files that don't need them after they are saved in files that do {Nancy G}
  • Fixed changing light shadow properties take effect first render.
  • Added to Registry "General\UseOldColorDialog" with a value of "ON\OFF",
    defaults to "OFF".
  • Fixed a pass through problem with collisions on Dynamic Constraints.
  • Added Clear Simulation Data to Action Menu.
  • Collision detection and other Dynamic Constraint Properties added to hair
    systems.
  • Changing Dynamic Container properties on Action while action window is
    open takes effect.
  • Expressions involving powers of time properties work correctly.
    Added "Spring Type" for targeting of dynamic constraints. This is for Beta
    testing, and may be removed before release. {Joe Williamsen}
  • Make key, and copy key create correct values for scale when a scale channel
    already exists but has no keyframes. {Bill Young}
  • Spherical limits work in conjunction with kinematic constraint as long as
    Support Limits = ON {splinesmith}
  • Path constraints controlled by paths whose bones are animating, do not lag
    behind. This caused problems for KFM export. {Tyler Lybbert}
  • Tangents which are controlled by bones scaled to zero are handled correctly.
    {Tyler Lybbert}
  • Bones who are constrained to others, whose parent bones are scaled to zero
    are handled correctly. {Tyler Lybbert}

Link to comment
Share on other sites

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

From: scuthbert@comcast.net sydney

Date: 2004-3-26 17:02:24

 

Does anyone know offhand why a cable hookup that regularly downoads around 300k or so defaults to roughly 15k when downloading the latest A:M update? It's not a horrendous issue, instead of a minute or so it takes 15 to 20, but I was just wondering...

> ** Original Subject: RE: $$$ V11.0 Beta 4 $$$

> ** Original Sender: "Will Pickering"

> ** Original Date: Fri, 26 Mar 2004 21:44:57 +0000

 

> ** Original Message follows...

> From: WillP : Will Pickering : (Now Available)

>

> Windows versions can be found here:

> http://www.hash.com/ftp/pub/updates/window...beta/am2004.exe

> http://www.hash.com/ftp/pub/updates/window...eta/net2004.exe

> http://www.hash.com/ftp/pub/updates/window...004-nethasp.exe

>

> ftp://ftp.hash.com/pub/updates/windows/am2004/beta

>

> http://www.hash.com/am2004

>

> http://www.hash.com/htmlHelp/v11.0/Technical_Reference.htm

>

> V11.0 Beta now requires dongles to be programmed for year 2004. If you receive a hasp or "No Authorization" error you will need to have your dongle upgraded for the 2004 subscription.

>

> Contact upgrades@hash.com for more info. Run the http://www.hash.com/ftp/pub/updates/window.../rusinstall.exe to get your HASP ID#. After receiving an update code from support@hash.com you can use this utility to flash the HASP.

> ----- Fixes since last Beta version.Added option to turn off drawing selected cps on top, in

> Tools:Options:Modeling Improved selecting cps and splines. Trys harder to pick from the front.Drivers decals' images work even if the project is moved to another driveFixed markers on the horizontal ruler in side views drawing with wrong sign

> {John Henderson}Fixed crash rendering shadows with hair {Shaun Freeman}Fixed crash with more that 19 stamps per patch {Larry Hatfield}Fixed multi pass blobbies {Jeff Lee}Fixed group coloring hook patches {Joseph F}Removed perspective view option from material views {Jeff Lee}Fixed camera rotoscopes always drawing on top in shaded {Nancy

> Gormezano}Fixed shadows of moving lights for animations or multipass renderings {Jeff

> Lee}Fixed specular color and ambience color in material window.Fixed linked lights geting saved in files that don't need them after they are saved in files that do {Nancy G}Fixed changing light shadow properties take effect first render.Added to Registry "GeneralUseOldColorDialog" with a value of "ONOFF",

> defaults to "OFF".Fixed a pass through problem with collisions on Dynamic Constraints.Added Clear Simulation Data to Action Menu.Collision detection and other Dynamic Constraint Properties added to hair

> systems.Changing Dynamic Container properties on Action while action window is

> open takes effect.Expressions involving powers of time properties work correctly.

> Added "Spring Type" for targeting of dynamic constraints. This is for Beta

> testing, and may be removed before release. {Joe Williamsen}Make key, and copy key create correct values for scale when a scale channel

> already exists but has no keyframes. {Bill Young}Spherical limits work in conjunction with kinematic constraint as long as

> Support Limits = ON {splinesmith}Path constraints controlled by paths whose bones are animating, do not lag

> behind. This caused problems for KFM export. {Tyler Lybbert}Tangents which are controlled by bones scaled to zero are handled correctly.

> {Tyler Lybbert}Bones who are constrained to others, whose parent bones are scaled to zero

> are handled correctly. {Tyler Lybbert}

> Will

> *** View Entire Thread @ http://www.hash.com/forums/index.php?showt...view=getnewpost

 

>

 

>** --------- End Original Message ----------- **

 

 

Download NeoPlanet at http://www.neoplanet.com

Link to comment
Share on other sites

From: Jeff Lee godfrey@shipbrook.com

Date: 2004-3-26 17:30:58

 

--=======B87167D======

At 05:02 PM 3/26/2004 -0500, scuthbert@comcast.net wrote:

 

>Does anyone know offhand why a cable hookup that regularly downoads around

>300k or so defaults to roughly 15k when downloading the latest A:M

>update? It's not a horrendous issue, instead of a minute or so it takes

>15 to 20, but I was just wondering...

 

Probably because a number of people are trying to get it simultaneously. I

grabbed it immediately after I got the message, and the transfer rate

dropped like a rock over the course of the download.

--

Jeff Lee godfrey@shipbrook.com http://www.shipbrook.com/jeff/

 

"The only thing that helps me maintain my slender grip on reality

is the friendship I share with my collection of singing potatoes."

 

--=======B87167D=======--

Link to comment
Share on other sites

From: "Steven Sappington" steve@hash.com

Date: 2004-3-26 15:09:38

 

Don't forget about the ftp mirror: ftp.hashmirror.com it's much faster than ftp.hash.com

HOWEVER, I find out about the new versions the same time you guys do, and it takes the same time it

takes you guys to download it, to get it over to the mirror, so don't immediately run over to the

mirror, or you'll get the old version-

----- Original Message -----

From: "Jeff Lee"

To:

Sent: Friday, March 26, 2004 2:30 PM

Subject: RE: $$$ V11.0 Beta 4 $$$

> At 05:02 PM 3/26/2004 -0500, scuthbert@comcast.net wrote:

>

> >Does anyone know offhand why a cable hookup that regularly downoads around

> >300k or so defaults to roughly 15k when downloading the latest A:M

> >update? It's not a horrendous issue, instead of a minute or so it takes

> >15 to 20, but I was just wondering...

>

> Probably because a number of people are trying to get it simultaneously. I

> grabbed it immediately after I got the message, and the transfer rate

> dropped like a rock over the course of the download.

> --

> Jeff Lee godfrey@shipbrook.com http://www.shipbrook.com/jeff/

>

> "The only thing that helps me maintain my slender grip on reality

> is the friendship I share with my collection of singing potatoes."

Link to comment
Share on other sites

From: scuthbert@comcast.net sydney

Date: 2004-3-26 18:14:09

 

Thanx, Steve. All things considered, if slightly longer download times are the worst thing we Hashers have to deal with, I think we're still light-years ahead of the game. For what it's worth, for all the packages I've sampled, and/or diddled around with, A:M comes the closes to the Holy Grail of one man, one machine, one movie.

> ** Original Subject: RE: $$$ V11.0 Beta 4 $$$

> ** Original Sender: "Steven Sappington"

> ** Original Date: Fri, 26 Mar 2004 23:09:42 +0000

 

> ** Original Message follows...

> Don't forget about the ftp mirror: ftp.hashmirror.com it's much faster than ftp.hash.com

> HOWEVER, I find out about the new versions the same time you guys do, and it takes the same time it

> takes you guys to download it, to get it over to the mirror, so don't immediately run over to the

> mirror, or you'll get the old version-

> ----- Original Message ----- From: "Jeff Lee"

> To:

> Sent: Friday, March 26, 2004 2:30 PM

> Subject: RE: $$$ V11.0 Beta 4 $$$

> > At 05:02 PM 3/26/2004 -0500, scuthbert@comcast.net wrote:

> >

> > >Does anyone know offhand why a cable hookup that regularly downoads around

> > >300k or so defaults to roughly 15k when downloading the latest A:M

> > >update? It's not a horrendous issue, instead of a minute or so it takes

> > >15 to 20, but I was just wondering...

> >

> > Probably because a number of people are trying to get it simultaneously. I

> > grabbed it immediately after I got the message, and the transfer rate

> > dropped like a rock over the course of the download.

> >

> >

> > --

> > Jeff Lee godfrey@shipbrook.com http://www.shipbrook.com/jeff/

> >

> > "The only thing that helps me maintain my slender grip on reality

> > is the friendship I share with my collection of singing potatoes."

>

>** --------- End Original Message ----------- **

 

 

Download NeoPlanet at http://www.neoplanet.com

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...