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Hash, Inc. - Animation:Master

Problems with movement of bones


AMkyle

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OK so i was trying to animate the knight to step up these blocks that i put in, i was having a little trouble with moving the bones then on frame 25, shown below, the arm flew out of place and was messed up, also it was saying rotate instead of like moving.

 

 

 

 

 

 

post-11497-1223745141_thumb.jpg

 

 

 

can you see how the arm went out of place?

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  • Hash Fellow

Hard to tell from the pic, but just delete the keyframe for that bone at that point and re pose it.

 

Always use the rings on the rotate manipulator ( R ) to turn a bone. don't drag it by the tip.

 

IF you're using FK arms don't try to drag it all by the wrist. use the rotate manip to pose the bicep first then the forearm , then the hand.

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