Jump to content
Hash, Inc. - Animation:Master

Light not working...


Dascurf

Recommended Posts

Hey guys...

 

I have a model that I have attached a bulb light to. It is not working. It shows in skeletal mode that the light exists and can be manipulated, but it is not working when it renders or anything at all.

 

Suggestions?

 

Am I missing a command or something?

Link to comment
Share on other sites

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Attached means you added the light in the model-window?

Is it the same behaviour in Shaded-mode and rendering?

Is it not working in the modeling-window or in a chor? If in the chor, you may want to press the space-bar to refresh or you can try to close the chor-window and reaccess it.

 

- If you need a workaround: Make a bone at the position you want the light to be in the model.

- Go to a new chor and drag and drop the model in...

- Create a new light and constraint it with a translate-to-constraint to the bone in the model-shortcut in the chor.

(- you may want to use a orient-like-constraint too, if you want to use a headlight you could for example use the orientlike-constraint on the head-bone with compensate-mode on...)

 

*Fuchur*

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...