Luuk Steitner Posted March 19, 2008 Posted March 19, 2008 What kind of animated decals are you using (TGA sequence, Quicktime video etc)? And which A:M version are you using? Quote
Dascurf Posted March 19, 2008 Author Posted March 19, 2008 What kind of animated decals are you using (TGA sequence, Quicktime video etc)? And which A:M version are you using? I am using an .avi I am using A:M ver.15 Quote
Bendytoons Posted March 19, 2008 Posted March 19, 2008 What kind of artifacting, and what is the specific circumstance? I assume you are using the .avi as a decal, and getting artifacting in the decal. I just yesterday encountered a similar issue with decals that are static tgas, but have animated enforcement values. I haven't had time to check it and figure out where the problem lies. You might try a little troubleshooting, everything you know is or is not related to the problem helps. Steps to try: use a tga sequence insted of an avi. Slap the same animated texture on another object and see if the same thing happens. See if it happens with both multipass and the A-buffer renderer And if you can post a sample of the problem and your project to the forum. Quote
Dascurf Posted March 19, 2008 Author Posted March 19, 2008 Thanks guys. I will try .tga and see what happens. Quote
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