Fuchur Posted March 12, 2008 Share Posted March 12, 2008 Hi! I am trying to export Eddie with the *.x-export by Obsidian Games to Quest3d. So far so good... everything seems to work very well. So I tried to add a simple eye-lid (just half of a sphere which is bigger than the eye itself. I gave it a bone at the center of the eye and attached it to the head-bone (children of the headbone). Now I made an animation (action). It is looking good in Animation:Master. Then I exported it. That works well too, but somehow the animation on the eye-lid isnt in the right place. The eye isnt covered by the eyelid. It seems like the eye-lid is rotating around some mystic center I didnt specify... it is not the position of the bone (neighter base nor aim). It may be the center of the geometry which is applied to the eye-lid-bone, but I dont know exactly. EVERY other animation, even with the constraints and so on is working well! In Animation:Master everything seems to be okay, but in Quest it doesnt work. It doesnt seem to be a thing with quest, because I downloaded a trial of a small programm which can view the x-file and it seems to be wrong there too. So I think it is something in the x-file itself. The strange thing about it is, that everything else works well... I exported a walkcycle and some other actions and it works well. So I don't think it has to do with the exporter but with some settings somewhere... but I simple dont see anything. Any thoughts? *Fuchur* Quote Link to comment Share on other sites More sharing options...
Fuchur Posted March 12, 2008 Author Share Posted March 12, 2008 So I did a test and tried to approximate the position of the mystic-rotation-point. I went back to Animation:Master and adjusted the bone at the model-window. Now the animation in A:M doesnt fit anymore, but the animation in the x-file seems to be better... Very annoying... anyone has a solution or a reason why this is happening? *Fuchur* Quote Link to comment Share on other sites More sharing options...
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