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Hash, Inc. - Animation:Master

Fixed dragon, just needs head, feet and tail


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  • *A:M User*

Ok....

 

Those of you that were following the other thread, I thought I would post the results of all my spline tweaking.

 

after I had fixed the arm, I had noticed that the leg was jacked up too, so I fixed that. There's still a *tiny* glitch at the back of the leg, but the clay shader mostly hides it.

 

I have attached a couple screenshots, I think you will agree that it looks much much better.

 

Roger

 

 

[attachmentid=18517][attachmentid=18518][attachmentid=18523]

dragontest0.jpg

dragontest1.jpg

newdragon0.jpg

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  • *A:M User*

Why do you keep creating new threads for the same model?

 

-Chris

 

 

I guess this didn't merit creating a new thread, I'll keep future posts to the original thread since it gets bumped to the top of the list anyway.

 

 

Sorry for the confusion.

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  • *A:M User*

Just out of curisoity what shader are u using for the clay look?

 

 

Its one of the darktree simbionts. They are now included in v13, but I downloaded these a while back. They have several varieties of shaders available for free download....about 4 or 5 dozen, I think.

 

They sell a product that allows you to create your own packaged shaders for lightwave, am, 3ds, maya, etc.

 

Roger

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Just out of curisoity what shader are u using for the clay look?

 

 

Its one of the darktree simbionts. They are now included in v13, but I downloaded these a while back. They have several varieties of shaders available for free download....about 4 or 5 dozen, I think.

 

They sell a product that allows you to create your own packaged shaders for lightwave, am, 3ds, maya, etc.

 

Roger

Cool. I've got v13 with the Darktree shaders I just haven't messed with them much. Thanks for the info.

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