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Hash, Inc. - Animation:Master

CONTROL POINTS LOCKED TO [?]


Kelley

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Along with my ongoing problem of Foot Targets drifting away from the mesh, I now seem to have Control Ponits permanently affixed to some point in space. I've examined the model in the Action window. All points are colored and all seem to be assigned to a bone. There are no rogue, uncolored points. So what are these guys hanging on to?[attachmentid=14755]

CHEECH_BONES_CP__S.jpg

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Switch to muscle mode. Right-click on one of the rogue CPs and select "Edit CP weights..." This will tell you if that CP is assigned to a bone or not. If it's not, you can assign it from within that window.

 

Amazing! After all the time spent assigning CP's to bones I never thought this would happen. Might it be because I let the program compute the Control Weights? After I got the points weighted to the bones they were supposed to be with, the model behaved better. It's not 'there' yet, but the Foot Targets and Knees don't float around quite as much. Thanks.

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