DSMeatte Posted January 27, 2006 Posted January 27, 2006 Hey there. A:M newbie here! I'm and Anime animator for those who want to know. and being a newbie, I have TONs of questions, but I'll just ask the one I want to know now.... How the heck to you to cloth?! I saw a post in the cloth forum and it looks cool, ("I'm thirsty, water anyone") and I wanna do somthing like that to a peice of clothing. unfortunatly, the only way I know how to make that peice of clothing is to model it, and...well you know how that doesn't flow. Any tips? -JAR3D P.S. Inore the typos. I don't normaly do that much, but right now, theres a TON of construction going on at our place, and there are two hammers pownding on concrete less then 20 feet away >.> Quote
Karl Posted January 27, 2006 Posted January 27, 2006 Just do a forum search on V12 cloth and/or simcloth, and then look at the tutes too! Quote
KenH Posted January 28, 2006 Posted January 28, 2006 Welcome to AM. Cloth is tricky even for the most hardened AM user. I would suggest learning how AM handles splines before diving headlong into it. But if you want to....you have to define a cloth material and a deflector material. The cloth goes on the patches you want to behave like cloth and the deflector goes onto the patches that you want the cloth to collide with. Quote
rossk Posted January 28, 2006 Posted January 28, 2006 Exercise 18 of "The Art of Animation Master" gives you a brief look into it. Quote
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