filipmun Posted January 6, 2006 Posted January 6, 2006 The Model to resemble the UV map, you can edit and re-stamp without going into UV edit because the model is the UV. Sculpting the geometry in "Action" and edit in "Object" Export to OBJ, weld & fine tune in polygon and painting in Zbrush. Introducing my solution to texture AM model in Zbrush, modeling took place in "Action" while the actual geometry look like the UV mesh, I get the best of both worlds. Download this example prj at: http://www.3d-assets.info/images/hash%20prj/index.htm Model is folded togather from separate parts and additional spline were used as alternative to bias handle, stay tune for more to come. Quote
KenH Posted January 6, 2006 Posted January 6, 2006 Search for zbrush in the WIP section for an extensive thread about getting AM into zbrush. Quote
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