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Hash, Inc. - Animation:Master

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Guest jandals

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looks kinda like a biker chick... need more resolution to offer any crit... I do know this... at least she has no spatula in her jeans! :D

 

And big thanks for linking to the tute... All the books had all these "stamps" in them with all the details for even huge creatures on one graphic and I couldn't figure out why.... Now I UNDERSTAND how convenient that is...

 

Charlie

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Guest jandals

Here are four closer-ups

 

I'm looking for a way to get the ribs on the purple shirt to be more uniform. Now they're put on by a cylindrical projection map so there's quite a bit of distortion in places. Jim Talbot seems to know how to do it, maybe I should ask.

 

Some shading and bumps would probably make areas like her ribcage, face and arms look a lot mor detatiled.

post-7-1121401621.jpg

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Nice jeans texturing. The fringe looks very nice!

 

When I gave Schlitzy ansd BlueJeanBaby their cloth texture I used patch images, not a projection map. With patch images, you make a named group of the area you want textured amnd drop a decal onto the named group in the PWS. You will have to rotate some of the patches' images by selecting the patch with the patch select tool (shift-p), right-clicking/control-clicking on the patch and choosing rotate image.

 

5 point patches don't take patch images as well as 4 pointers. The 5 pointers will have 4 of the patch images arranged inside to fill it.

 

Hope that helps,

 

Jim

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Guest jandals
You will have to rotate some of the patches' images by selecting the patch with the patch select tool (shift-p), right-clicking/control-clicking on the patch and choosing rotate image.

AH HA!!!! I didn't know how to rotate the images once they were applied to patches.

 

THe fringe on the jeans is a ring inside the pant leg with a hair emitter. THe strands poke through the surface and taper off at the ends.

 

Thanks Jim!

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