SeanC.
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Posts posted by SeanC.
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I dont use displacement maps too much but if i remember corrdctly...5 pointers dont take displacement info well at all. I hate to say it but u might be better off finding a workaround other than displacement or loose those 5 pointers. Correct me if im wrong someone!
SeanC.
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Wow, for a first head youve definitely got some good things going on here. Your splines seem laid out rather well and there definitely seems to be a sense of youthfulness about her. For the decal i would look online for some help on how to apply a realistic decal such as the one u are using. As for the ears, check this link out. This guy uses modeling techniques i have found to be invaluable.
http://www.colins-loft.net/CoopHead.html
Also, there seems to be a dark ring on the nose area. Not sure if thats a shadow, modeling or decal but may want to chek that out.
Hope i helped a little,
Sean C.
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What qould be the advantage of me ordering the v11 CD over using the beta version? Also, since v11 is still in beta testing, why have they released the CD? Im slightly confused i suppose.
Thanks,
SeanC.
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I have read thru David Rogers Animation:Master 2002 handbook (about a million times! Great resource!) and he mentions how tweaking the bias handles in modeling can sometimes provoke odd popping in animation. Naturally i stayed away from bias handles as much as possible. Lately though ive been wondering how many here use the bias manipulators for smoothing things out. Does it cause awkward popping? Are certain areas of the body better for it and others not such a goog idea? Im in 10.5.
Thank you very much,
SeanC.
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I use Gary C. Martin's website sometimes for help on facial animation. Hes got all kinds of useful information. Poke around there and see what you find.
http://www.garycmartin.com/mouth_shapes.html
SeanC.
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Please...Please tell me thats StarScream....please...
Transformers are the coolest thing ever in this world!!!!!!
Great Jet man!!! Cant wait to see some decals and animation!
SeanC.
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I guess my question is, what does export as action do? When i export as action in a chor, it saves it as a file type "file", not an action file. Therefore i cannot reopen it in AM because it is not a valid file type. Is this normal and if so, what is this feature used for then?
Thanks,
SeanC.
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So in my Chor, i go to my models properties and see chor action 1. Its contextual menu says export as action. I export it but i cant do anything with it. What am i missing? Is this function diff than what i seem to think it is?
Thanks alot,
SeanC.
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on a similar note you could go into the channel editor and simply adjust the bias of the curve. Depends on the moevement u are looking for.
SeanC.
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Thought id out up a little of what im working on. Id like to say right now that im no modeler, hence the incredibly awkward creases and such. Good animation is my goal for this short and i was hoping you people with more experience could give me some pointers and point out things i should change. Anyways, heres a short little sample, 3 MB.
www.pallidus.net/dball1
Thanks all,
SeanC.
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DOV
in (2003-2004)
I did that and got no noticable results. The backround wall is pretty close to him though, its possible the blur is just very minimal. Thanks all.
SeanC.
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DOV
in (2003-2004)
That does help some. But my biggest question is, if i want an object in focues, do i put him in line with the center focus, between the near and far, or perhaps before the near?? I tried putting him right in the middle and he comes up blurry. Need some help with placement of objects.
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DOV
in (2003-2004)
Can someone give me a quick rundown on depth of vision. Where do i set the near focus and far focus? When i do it and do a final render i dont notice anything.
Thanks,
SeanC.
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Nothing useful to say except that Beowulf was also the story upon which "The 13th Warrior" was based. Thats also the most realistic representation of the vikings ive seen thus far in a movie. I watch the history channel alot....too much....
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Alpha
in (2003-2004)
Whenever i download the aplha and try to open it, it asks for the version 11 cd which of course i do not have. I suppose this means it already ran out? That seems odd though because i tried this a month or two ago and i still couldnt open it. hmmm. Am i forgeting to do something?
Thanks,
Sean C.
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Alpha
in (2003-2004)
In order to download and use alpha 11 do i need to have the cd for version 10.5? I have perk holding a flower, i think thats 9.5. I upgraded once to 10.5 and if i remeber correctly thats as high as you can go for free, nut i wasnt sure if that applied to the alphas as well.
Thanks,
SeanC.
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Ive had this problem myself onceor twice. I copied the whole model into another empty model window and saved it. Close and reopen the project and u should be able to just use the newly copied model for the copy/flip/attach.
SeanC.
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wow... truly amazing work you do Sir Jim. The only crit i see is something about the mustache. Maybe its the lighting but its seems to rectangular.
Great work
SeanC.
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To start with let me first say that this is going to be more work than you can imagine. Take the amount of work you think it will be and multiply it by 10. Im not saying that to discourage you im only helping you to understand that this will take a LONG time. I came into 3d animation thinking it was a breeze...ha...ha... In Animation Master you can create all the characters u need, depending on what game engine your using to create the actual game. For many game engines u should be able to use many of the things AM can produce. This is where i turn the conversation over to someone better versed in game design and character/set implementation. Hope that little bit helps.
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I LOVE THE CAMERA WORK!!! The music was perfect too. Where did you get that from. Is it a movie soundtrack perhaps?? Plz tell, id go buy that!
SeanC.
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Well show those guys at CGtalk what Animation:Master can do!!!!
It really does look truley awesome. Now did you say all of those textures were procedural?
Looks geat!
SeanC.
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I think they also added the ability to control hair with a spline in that version. Its great for pony tails. Look on the ARM for a tute.
SeanC.
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Those are some cool bots u got there! You have any animations with them? Id love to see!
SeanC.
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no ideas to offer on my mind end but i was wondering the same thing as far as good cloth tutes go. Anyone know any?
Thanks,
SeanC.
Semiautomatic Footprints
in Work In Progress / Sweatbox
Posted
::Stares blankly ahead smiling, clearly with no idea of what you just said::