SeanC.
-
Posts
129 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by SeanC.
-
-
Cute story. Congrats on getting a full animation done!
SeanC.
-
Ok i really need to slow down and read directions. Got it all figured out and installed. Thank you very much guys at Anzovin!
One last quick question. What if i ever have a hard drive crash or something? How do i redownload my version of TSM? Is it possible to back up my TSM plugin install files on a disk or is it coded to not allow that?
I jsut get nervous without a hardcopy of all my files and programs.
Thanks again guys, you've always been very helpful!!!
SeanC.
-
Um...is there a place to redownload then. I downloaded it last night and went through the install instructions but i got not menu popping up in Maya so i figured that whatever i was being sent would have what i needed. I have my serial number now but no program... lol...sorry to keep you on your toes here.
Thanks,
SeanC.
-
I just purchased TSM (for Maya....give me a break i gotta learn it for school...I already have TSM for AM if that makes everyone feel better! )and got it with ground shipping but im a little confused. When i got to the menu to confirm the order, there was a download now button... I thought this was being sent to me?... I clicked download now and it downloaded TSM but im trying to install it and it doesnt seem to work. I dont understand exactly what i bought apparantly. What exactly is being shipped to me? and how do i go about setting TSM2 up? And is the version i downloaded the actual product or a trial version?
Thanks,
SeanC.
-
Interesting work with the coffee pot! I must say...sometimes i get the feeling you purposely try to think as abstract as you possibly can just to push people's buttons.
But what does it mean to push a button...a button is nothing...what matters is the action that occurs. And this cannot be predicted...the world cannot be predicted. Its contents, unknown to us...forever in blackness...much like the inside of the coffeepot.
-insert irrelevent googled link of your choice-
Something like the above in your next post perhaps? Don't take it personally, just a bit of observational humor.
S.C.
-
I disagree. I feel that emotion can be conveyed just as well if not better through actions. I do think that sound often serves to increase my interest in an animation but it does not create the character; the actions do. As the adage goes, actions speak louder than words.
SeanC.
-
Actually, as far as 2 cameras goes, theres a way around it. Set the interpolation method for the camera keys to stepped tangentsZ and then set keys for your camera. When you get to the point where you need it to switch camera angles, first, select the camera and set a key on the frame before it needs to move. Then, on the next frame, reposition the camera to where it needs to be and set another key. Its not the best method to use for a long animation with lots of camera changes, but its good for small projects like this one.
SeanC.
-
One other thing to consider is how far off the ground his feet are actually coming. For such a casual, non-chalant walk his feet are coming awfully high off the ground. As it says in Williams' book, "Normally we lift our feet off the ground just the bare minimum. That's why it's so easy for us to stub out toes and get tipped over." I think this is partly contributing to the awkward-ish cycle, although i think its a very good cycle
SeanC.
-
I think it might be the lack of a nose which is triggering your memory Hutch
Very excellent work! Excited to see some animation!!
-
I dont think anybody, save a few people who experiment, use cloth. Its not a stable feature in AM yet. Yes, you would be better off hand animating probably.
SeanC.
-
I use Jason Osipas facial setup. I love it! ITs a long list of mouth shapes but its well worth it. He uses visemes, shapes you can see rather than phonemes, shapes you can hear. Some of the poses are mouth open/closes , upper lip up/down, lower lip up/down, sneer, ooooo, pucker, narrow, wide. All of these are of course split into left and right sides of the face. The there are different brow shapes. I recomend buying his book, "Facial Animation and Modeling Done Right" It really helps.
SeanC.
-
Thank you for the tips J, they all sound like sound advice. Ill implement them and repost as soon as i can.
Thanks alot,
SeanC.
-
Little bit of animation with my character. Something just doesnt seem right though. Something in the handfs mayber. Let me know what you guys think.
http://www.pallidus.net/BadaBing4.mov
Thanks,
Sean
-
clever solution!!
SeanC.
-
Light
in (2003-2004)
I have a seen with volumetric lights streaming in through a window. Looks very nice. One problem though, one of the windows has blinds in front of it and the light is not casting the shadow of the blinds. I have shadows turned on so im not real sure what the prob is.
Let me know what you think.
SeanC.
-
Thank you sir!
SeanC.
-
Anyone know where there is a good specualrity map tute out there. Ive never worked with them too much but im interested to seewhat they can do. I really have no idea how they work. ANy sites or help would be appreciated.
Thanks,
SeanC.
-
YES!!! Add more tutorials Mr. Freeman PLEASE!!! I love the way you model, so clean and effective. You have excellent tutorials, cant wait for more ideas i can steal, use and then show my friends and have them wow just kidding. Seriously though i have referenced your work more than once and suggested it to various people. Keep up the wonderful work.
SeanC.
-
where do i turn on show more than drivers?
-
WOWEEE!!! Thats a great job Emilio!! Thats not the easiest technique but you pulled it off very nicely. With a little touchup here and there in PSP (i plug the cheap versions) it will come out nicely!
SeanC.
-
I know ive read this somewhere but i picked up nothing in the search:
I have a bump map for extra forehead wribkles that i want to apply to my old man character when he raises his eyebrows. Ive got the pose made for his eyebrow raise, nw how to i get a decal to go from 100 to 0 %transperent during the duration of the pose slider?
Thanks,
SeanC.
-
Thats not bad for a first animation. It seems a little slow though, maybe try pushing the poses closer to each other in the timeline. Whats that soundbit from anyways?
Also, try rendering larger, its really hard to see.
SeanC.
-
New character im working with. Little animation test on my website. C and C welcome. PS-facial expressions were made using the book, "Stp Staring" by Jason Osipa-best ive ever done. hats off to Jason for the wonderful book.
Thanks,
SeanC.
-
Parrot: -Parrot
in Work In Progress / Sweatbox
Posted
So then USE the parrot...make us think and feel something... THAT'S animation! You seem to be trying to express that animation can do more than just tell a story in the traditional fashion. I respect any kind of endeveaor which attempts to push the traditional bounderies of how people feel animation should be used but in the end, no matter how experimental a piece of work is, no matter how untraditional, there is always some underlying theme within the work itself...(unless it's dadaism). That is what i feel this piece lacks. You say you feel even a simple character can tell a story...i agree...but it doesnt, instead you tell the story and then we view the animation. The animation is simply a supplement to the story or idea you are telling. If you truly want the animation to tell the story...then let the animation tell the story, or theme, or preach or whatever it is you want it to do.
Again, i respect any kind of work that tries to show people that animation can be more than a medium that appeals to jsut kids.
SeanC.