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Hash, Inc. - Animation:Master

cory

*A:M User*
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Posts posted by cory

  1. I think that the bugs echoeing yell does not go wit the light tip tap of its steps.

    that yell needs thumping steps, not tap dancing steps!!!!

     

    Just my opinion, and the above is not taking anything away from your great work on this!!!

     

    Mike Fitz

    www.3dartz.com

     

    Yep, you are right. Hmmm....I'll see what I can do.

     

    Cory

  2. Wow! Overall it's very nice. It seems to be edited a little slow, but that would be due to the lack of sound. I'm sure with the sound or dialogue it would look good. There is a little here or there that can be touched up, I'm sure you are your own harshest critic, and I don't need to point things out. It's much better than some of my daughter's Barbie animated movies. I suppose they were made by a studio somewhere. Keep up the good work. when can we hear some sound with it?

     

    Cory

  3. Bug Voice -- take 2:

     

    QT (3.4MB)

    AVI (3.8MB)

     

    Curtis

     

    Curtis,

     

    Good,good, good! Now, modulate the second scream to muffle a little more when the mouth closes. Excellent, I love the clicking sound. Uhhh...One more little thing, hope you don't get mad. The first version I posted is actually 110 frames playing at 15 fps. When I went back to do a final render I stretched the timeline to not quite double, and made some adjustments to the curves on the hip for the lunges. Can you make adjustments to fit ? Or will you have to start over? Sorry... :(

     

    Cory

  4. well i'm still working on a design but its suppose to look alittle like squid with a big brain at the top of the head and it goes kinda into the back of the head too and it has two arms with three fingers but with no suction cups and a kind of a fleshy beak for a mouth and six tentacles that it uses to walk on

    Well, it might not be what you had in mind, but it fits the aforementioned criteria...[attachmentid=16845]...okay let's get to throwing down splines. :D

     

     

    Cory

     

    Cory, this new one is crazy-cool. Disturbingly good :).

     

    Thank you. I'm rendering one at DV resolution to submit to Hash. See if they want to use it in the booth. May do a little monster demo if they want.

     

    Cory

    post-8444-1148042844_thumb.jpg

  5. The bug gets a voice -- one possibility anyway.

     

    AVI bug voice (3.8MB)

    MOV bug voice (7.1MB)

     

    Curtis

    Curtis,

     

    I like it so far, but I picked up on the pig squeal too much. Maybe tone the pig squeal down some, and add some more low end sound. More bass or something. This thing is about the size of a large doberman or pit bull, if that helps any. Keep going :)

     

    Cory

     

    Are the links dead? I get a page cannot be found...

     

    OKay, well, it was the links early in the thread (the 1st movie, and the sketch) that did not work. But the one for the mapped version did...

     

    Wow...pretty scary.

     

    Unless it's the size of a dust mite.

     

    Nice work Cory!

     

    (can we see the sketches? I like to see how people go from the idea to the workign piece)

     

     

    Greg

     

    I deleted the earlier versions due to lack of server space. I'll see If I can attach the sketches here... It's a combination of these sketches...[attachmentid=16766][attachmentid=16767][attachmentid=16768]

     

    Cory

    post-8444-1147747009_thumb.jpg

    post-8444-1147747055_thumb.jpg

    post-8444-1147747183_thumb.jpg

  6.  

    One teeny other thing is the lack of eyes. I am not sure if this is a good thing since it makes the creature more disconcerting, or that it needs something to draw the observer in to make the beast look more compelling and scary by drawing you into it clutches if you know what I mean.

     

    Pretty gripping stuff ;)

     

    A lot of my creature designs have no eyes. It's a little bit scarier if the thing can find you no matter wether it's day or night, because it's tracking you even with no apparant visual abilities. They say you can see the soul in the eyes, and this thing has none....oooh scary....

     

    Cory

     

    Hey that is really really impressive.

    that's the most realistic creature/animation I've seen here in a long time.

     

    I would love to see the shaded wireframe of the animtion, just to get a sense of how great the

    final renders can look coming from A:M!

     

    good work!

     

    Mike Fitz

    www.3dartz.com

     

    I'll post one soon, thanks for all the compliments from everyone.

     

    Cory

  7. [

     

    I'll do some experimenting this weekend and see what I can come up with... I have one with Sorenson 3, but I had to drop the frame rate to 15, resize it to 480X360 and turn the quality way down to get it undr 5 megs. It loses some lustre after all that. I'll try just submitting it to the A:M Films site as a short work in progress maybe?

     

    Cory

     

    Okay, it's not as big and smooth, but it's pretty good...

     

    http://home.alltel.net/collinsfamily04/meatbugmapped4.mov

     

    Cory

  8. Cory,

     

    I agree with Ken, That should show in the HASH booth!

     

    It looks great! I like the musculature/tendons showing at the joints (though they look a bit tubular rather than sinewy especially at the fingers)!

     

    Sound would be "more greater!" I'm thinking something high pitched rather than low growl... Something like fingernails on a chalkboard; a screeching (makes you shiver) kind of sound... everybody hates that noise, and it sends chills to most folks where a sinister lion's growl-like sound is overused.

     

    Man, I hope I can do as well when I start work on my monsters.

     

    good GREAT stuff, keep it up!

    Thanks,

     

    Who has to see it to get it in the Hash booth? Maybe a little compendium of Slap Happy, the mouth creature and this guy would look good.

     

    The joints and feet are not finished yet, So much to do so little time.

     

    Go ahead, add some sound and show me what it looks like, er, sounds like.

     

    Cory

     

    Cory, it's only 9 seconds. You should be able to get it small with the new 264 quicktime codec. Or if not that, sorenson3. You can reduce the quality abit or the resolution if they don't get them small enough.

     

    Everyone should be able to see this!

     

    I'll do some experimenting this weekend and see what I can come up with... I have one with Sorenson 3, but I had to drop the frame rate to 15, resize it to 480X360 and turn the quality way down to get it undr 5 megs. It loses some lustre after all that. I'll try just submitting it to the A:M Films site as a short work in progress maybe?

     

    Cory

  9. Grrr!!!

     

    Cory what version of DivX are you using? I have downloaded the codec and it still won't play on my iMac any chance of a normal QuickTime movie for the rest of us?

     

    I'm using 5.1 , I would post the quicktime, but I only have 5 megs of serverver space, the qt files are huge compared to the divx. When I can get them under 5 megs they look horrible. If some one has some server space, I could upload some quictimes.

     

    Cory

  10. Man, that's nice... His back plate seems to deform a bit when he's lunging...

     

    Yeah, the plates are more fleshy than solid. The one on it's left needs the dynamics tightened up a bit, it seems to bounce too much. I used 10.5 to render this one, and it seems there was a big differrence in the way dynamic constraints looked on the shaded render and the way it looked on the final. I thought it may be the motion blur makes it look like it's not as loose. I had to set the stiffness level back from 20% to 10% to compensate. Looks like I shoulda went with 15% maybe. Another neat little feature is I used relationships in the feet to straighten the toes as the foot is raised and to offset the shoulders as well. I may add some inward curl on the toes too. Man, that saved a lot of keyframing there, seeing as there are six feet with two, three jointed toes on each to deal with.

     

    Cory

     

    wow thats awsome! great job. is it going to fight anything?

    Not really "fight" but maybe a lot of eating (people)

     

    Cory

  11. Thanks again everyone, for the kind comments. This cycle was a couple hours in the making, it was rather simple, something I have studied before. I wrote an article for 3D artist magazine years ago on the same subject.

    I like to stretch muscles and bones once I get the basic skeleton in place. Lets me see what needs to be added, or taken away. This .mov file was me taking the new guy for a walk. Now I see a little how it behaves, I can go back and start refining both mesh and skeleton. Then I'll make a low res proxy and really try to animate some action.

    As far as being easy, I suppose it is and it isn't. I draw, paint ,sculpt, create things all the time. This is an extension of the same thing. A:M kinda fits right in there with the rest. But there is still a lot of work involved.

     

    Cory

     

    P.S. I'm still working on the tail, it may have a sharp, pointy object on the end.

    P.S.S. As far as disco lighting, there actually is a scene in the script where the creature is in a nightclub. Go figure :)

  12. Cory

     

    That is one ugly bugger! Or should I say bug :D

     

    Nice work and I like the dance floor lighting. I am inclined to agree with luckbat about the tail though, it looks like it isn't finished, kinda like a bent tube. If it is meant to look like that then fine but it doesn't suit the rest of the model which is quite detailed.

     

    Looking forward to seeing you make this critter move. I remember animating a spider walk cycle years ago and it drove me mad, have fun…

     

    Looky here...

     

    http://home.alltel.net/collinsfamily04/meatbugwalkwire.mov

     

    The jump you see in the cycle is where I used a dynamic constraint on the head.

     

    Cory

  13. Thanks for the advice everyone,

     

    I'm re working the "hands" now, although I don't want them to curl under as he'll lose traction. I'll see what turns up...

     

    Cory

  14. I had to put down the mouth and eyeball creatures for a little and work on this project. It's a new creature for a possible small budget feature length movie. I still have a lot of work to do, but this is the start...

     

    http://home.alltel.net/collinsfamily04/meatbug.mov

     

    and the sketch I made...

     

    http://home.alltel.net/collinsfamily04/meatbug.jpg

     

    It's mostly based on the sketch with a few changes. Which head looks better, the one on the model in the movie file or the sketch? I like the sketch myself, what do you guys think? Should I go with the muscles as seperate entities or should I try to wrap a solid mesh in the same shape? Isn't there some sort of shrinkwrap utility I saw somewhere?

     

    Cory

  15. I'm on it sir ...

     

    Anyway, here's a Sorenson3 version of the turn for those who couldn't view the Mpeg4:

    Very nice. I agree, you'll probably have to thin him out when you add hair. Right now, it looks like a young John Goodman :) AO...this is a ver13 feature?

     

    Cory

  16. Is this guy AKC registered? I'm thinking he'd eat the competition at the Wesminister dog show, and win by default.

     

    I think I want to start breeding these guys in a puppy mill... But I'll have to act fast before municipalities add his breed to the list of undesireables (and they thought pit bulls were bad!).

     

    Please fax me his pedigree ASAP, I need to find a breeding pair.

     

    BTW, I was so enchanted by watching him go after the little guy, I didn't even notice the problems with the floor... he probably has a lot of mass anyway, so I would think it natural for him to go through at least a bit...

     

    Note to self: Reinforce barn floor with 3" more concrete before setting up the kennels in the barn.

     

    They are so cute when they are puppies. Kids love 'em. ;)

     

    Cory

     

    It's really excellent, but during the last part, where the big guy shakes his prey, there's virtually no corresponding movement below the neck. (In fact, if you cover up his head with your hand while you're watching the movie, you can't tell that he's moving his head at all.) Such a violent shaking motion would surely involve the shoulders, don't you think?

     

    Thanks and you are absolutley right. I should also add some counter-movement to the hips as well. I did a head shake in Slap Happy and when I went back and wiggled the hips opposite the head it kinda popped.

     

    Cory

     

     

    Cory,

     

    Switch to quicktime using sorensen 3 compression and your artifacts will disappear.

     

    The color artifacts are a result of the codec you are using and the windows media player. (DivX)

     

    The other option is to use a different type of codec with your AVI.

     

    I really like the animation, tweaks aside, it shows a lot of energy.

     

    Great Job!

    Is there a way to control the playback speed of a qt movie? I don't know much about quicktime I'm afraid. I could make the divx look better I just forgot to jack up the bitrate before I rendered. I'll try a qt version and post it.

     

    Nice slobber. Maybe there's a way to make some of it break as his mouth opens?

     

    That would be a good idea as well. The slime inside the mouth is just a mapped 4 point patch. It's real simple and looks fairly good. Maybe I could make one break using a relationship to the jaw bone...might work.

     

    Great work, Cory! Keep it coming!

     

    I agree with Jody. You will get better results with Sorenson 3 and it allows viewers to scrub through your animation.

     

    What Robert said! Two strands of drool could simulate one strand breaking by pulling out one cp from top of mouth and one from the jaw. Just have them snap back at a suitable moment. Add more cps for more realism and have some hang and swing. :-o

     

    The drool hanging out his mouth is a hair emmitter, works out great with dynamics and all. I tried blobbies, which looked good, but the render times became awful. I also tried some sprites with a little success. What I'd like to see is a globby mass flow down and sling off the hair emitter. Maybe an animated sprite? I dunno. I'll do some experimenting then get back.

     

    Cory

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