Jump to content
Hash, Inc. - Animation:Master

nerrazzi

*A:M User*
  • Posts

    374
  • Joined

  • Last visited

Posts posted by nerrazzi

  1. There may already be a way to do this but if no one has posted anything yet....

     

    Here's a way to switch between camera shots, angles, rotations etc... just using one camera, during one render. I've included the project file so you can pick at it.

     

    1. Set the camera's "Interpolation Method" to "HOLD".

    2. Move the camera to a different point in time.

    3. Now the camera will quickly switch from one view to the next.

    camera_switch.zip

  2. Just some more deleted production archives...

     

    In February of '06, Angelo pitched an idea to me about making a sci-fi adventure. I later storyboarded some ideas, setup some models and produced what you're about see. It wasn't long after that, that we went with the Anne Manx on Amazonia Universe. So the details in the enclosed files were never finished and the shots never used. The concern was that it was too starwars-ish, so we bailed.

     

    btw, the audio is damaged in the divx clip, half of it works and the other half doesn't.

     

    CAUTION: SOME NUDITY

    archive.zip

  3. That has got to be motion capture in most of the character action right?

    Not that it looks like what we've come to know as mo cap but there is some really sweet subtlety in gestures etc. (I'm trying to say... great job!)

    This is fun stuff! :)

     

    Ha ha! Motion capture??? Dude, that's a HUGE compliment! Hey, I take what I can get!!! :lol: Actually, I've been doing this kind of animation for less than a year and I think that last statement made it worth the while; thank you!

  4. Hey guys, thanks for the comments!

     

    Angelo and I have teamed up to create the visual version, based on RRCA's radio drama, of "Anne Manx on Amazonia". It's been fun, I've learned a lot and really appreciate the encouraging feedback. I'll post a few clips that ended up on the cutting room floor-- scenes that never made it to the final edit so to speak. ;)

  5. martin Posted Today, 12:19 AM

    You got some great poses on the robot. It's very good. The modeling on the boy is decent, and I can find nothing to comment on... It depends on what you're going to use it for... Ancillary character?

     

    Ancillary??? I had to look that one up LOL! If I got the meaning right, then yes, he will be sort of a side-kick to the main characters.

     

    I have an older gent that I'm going to post but his body needs to be remodeled to fit the new storyline. I'm also getting rid of his more realistic hair in favor of a more 'cartoony' style. Thanks Martin!

  6. andyg Posted Today, 04:24 PM

    They look great... have you animated them?

     

    Cheers AndyG

     

    Thanks Andyg! No, I haven't animated them yet, but soon.

     

     

    KenH Posted Today, 04:43 PM

    Yeah, really nice. The boy could use porcelain on his face though.

     

    Good idea! I'll try the porcelain. Thanks KenH!

     

    Fishman Posted Today, 04:44 PM

    Silly question, but are the first two different characters? If so I would make them different colors to help distinguish them.

    On the first character, the black box on his chest seems out of place. If it is a story element, then keep it.

    THe boy is a nice looking character, although the nose area looks like it could use a little tweaking.

     

    Overall they are excellent models!

     

    Scott

     

    Hey Scott, thanks for your questions & comments! Actually, the robot is the same model- front and back view. Although it does look a bit confusing, I think the pelvis area is the culprit.

    I'll take a closer look at the boy's nose too, thanks again!

     

    the_black_mage Posted Today, 08:14 PM

    i think the kid could have some kinda logo on his shirt, other than that they look great!

     

    Yeah, I didn't spend a whole lot of time texturing the boy, I wasn't sure if I'd use him in my movie short but it looks like enough people think he makes the grade. Thanks!

     

    Thanks everyone for you comments, this helps me a lot!

  7. Nice camera angles and I like the transitions you've got going on. I thought the character's overall body movements were a bit excessive though, I guess one could argue that it flows with the music... A little confused with the actual story, she was writing something called 'spy world' but looks like she's involved in burglary. The lighting was fabulous and I hate lighting, so great job! Great cinematography and great direction! I like the attention to detail as well with the curtain movement and lights coming on across the street when the neighbors hear the dog.

     

    Great Work!!!

  8. So now that a number of you have had a look at the trailer, thoughts and impressions?

     

    I saw "NNX Leaving Space Dock" and thought it looked really good but it seemed like it lacked in a couple areas, for instance: -At the beginnning when the little ship is gliding through space and into the space dock, more sound fx, i.e engine noise and airlocks would have sold it better. More detail & 1 or 2 small blinking lights in that little glider-ship wouldn't hurt either.

     

    -On the live action acting side, maybe more "kirkish" emotion from the captain when giving orders would be cool ;) & probably different camera angles of the captain too like depth of field or something along those lines.

     

    Overall, nice work!!! 4of5 stars!

×
×
  • Create New...