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Hash, Inc. - Animation:Master

MattWBradbury

*A:M User*
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Posts posted by MattWBradbury

  1. I do agree with the other guys in saying that it looks alot like Gir from Invader Zim. Ghool, I found a pic of him in a dog costume.

     

    The key for a walk cycle is to make it look flawless. Maybe have your robot (Gir) walk two full cycles before you set it as 1 cycle, so you get a bit of randomness.

    post-7957-1131837166.jpg

  2. No no no. I think the word your searching for is Splintastical.

     

    The push for this kind of realism hit both of us when Doom 3 came out. You can get good looking images like this with normal maps, so make sure to use those rather than bump maps. Way way way way WAAAY more detail.

     

    See the guy? That's Nigel. Wiat a minute... How'd he get all the way down here?

    post-7957-1129340580_thumb.jpg

  3. Why do you hate decales??? They're my best friend. They make fake CG looks like Real with just a few more seconds of render time. :D Feed the need for TREE (Texturized Reality Emmitted Environment). Is that a good Acronym???

  4. :lol: Always with the details. Pick-up Aginst Semi. I would think that it would have taken more off of the truck, or at least put a dent in the door. But yeah, everything just seems to stop at the end. You could pust some dust effects on the ground showing tires skidding and all that stuff. Forever adding to the render time.
  5. I had noticed your Avatar, just didn't say it. The sward looks pretty good to the reference in shape. The inside of the sward is rounded inlay, not flat. You should add the cloth to the handel. You could either model it or make it a cylendrical projection map. Also, add some metal scratches with decaling just to give it a bit more detail.

  6. Get ad-aware. It's free, and it has free updates almost every day. :D Oh, and A:M is really easy to use. You can take a ball and form it into anything you like. Or you can go patch by patch adding splines and connecting them. It's very user friendly, and I know pros use it for their own personal animations for that reason.

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