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Hash, Inc. - Animation:Master

Blackjack_Davie

*A:M User*
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Posts posted by Blackjack_Davie

  1. <-Christian Bale as a Gramaton Cleric

     

     

    I understand and apreciate the fact that boobs wobble, but I'm having dificulty understanding how to make them wobble on their own with the dynamic bones constraint, this is the settings I have, and for some reason they work realy poorly (makes the boob invert on itself)

     

     

    can some one break down what these settings meen and what are good settings for d cups?

     

     

    (please excuse my crassness I'm not realy good at being PC)

    post-7696-1130630138_thumb.jpg

  2. I think I'm getting the hang of the 2001 rig. I was putting alot of time into smart skinning, then looked through the new catalogue of stuff and saw that alot of peeps use fan systems and abandoned the smart skinning as the fan system works with alot less agrivation for me.

     

    well, here's my first walk with Victoria

    walking.mov

  3. <_< Invert the camera path so it starts at the front and ends at the back, that way we can see why the door opened up. Or, if you want the cammera to start at back and end in front, have the door open sooner. and maybe a parachuting Thom fall out.

     

    Heh, there's one for the image contest, Thom in a Hash Parachutte with the C-130 behind it. kind of like a dynamic down up view.

  4. The file i was working on got corupted so i had to revert to an earlier version and lost the lipsync. so since i had to back track to where i didn't even have poses set up, I decided to rework the character of Victoria a little bit. I haven't posed the phonems yet but i'm optomistit this modle will work better at lipsyncing. all in all my tragedy was a blessing in disguize. I've gotten a little more daring with the character design.

     

    I'm also posting the black girl Ivory up as well (evetually she'll have cropped white hair)

    post-7696-1130011631_thumb.jpg

    post-7696-1130012672_thumb.jpg

    post-7696-1130012688_thumb.jpg

    post-7696-1130012709_thumb.jpg

  5. :wacko: so here is some fpo hair. First style i think I'll try some others. . . but I'm not realy getting the kind results i want. . . I'm using a color map, a bump map and a transparancy map, and sometimes the end render has wierd artifacts in it and the bump map for the hair never has the dramatic enough look I want to get some deffinition in the strands. . . here's the product of that procedure.

    post-7-1124859626.gif

  6. :D the whole time reading through this thread, that song the Bebe Nuerth sang for Chicago rings through my head. . .

     

    Com'on babe I know a wicked spot

    where the Jin is cold but the piano's hot!

    It's just a noisy hall where there's a nightly brall

    and all. . . that. . . . jazz!

     

    I'm still trying to finish modelling mine so i'm no where near the level of programing dynamics. . . but when I do with thread'll be a big help.

  7. Let me start of by saying cheers to all. The skills of the users are matching nicely with the development of the program. Good job to everyone, I'm thoroughly impressed. I've been out of the loop for 3 years and in that time some awesome stuffs been put out. It's good to be back.

     

    It's tough trying to get back clean splinemanship. :blink: Wasn't exactly like riding a bike. I was pursuing gainful means of employment. Now finally have time to work on gainful means of enjoyment. He's my first wip since the keecat CD.

     

     

     

    the floating head is another character still being put together within the same .prj

    post-7-1124638958.gif

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