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Hash, Inc. - Animation:Master

Tom

Craftsman/Mentor
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Posts posted by Tom

  1. I have been using v19 regularly because V19.5 crashes when I try rendering anything. I believe I sent you the specific files related to the crashing a while back and I think you passed them on to the programmer.

     

    I was just checking to see whether any changes had been implemented yet.

     

    Thanks!

  2. Running a test with the Sprites material and the question is, does the patch count effect the "look" of the material emissions?

    Here is a picture of two meshes (project attached) and the denser mesh seems to have a smoother looking cloud...

    It would seem that the more patches, the "busier" the picture would be but this is not the case.. Can anyone explain this phenomenon?

     

    (BTW- the picture is from 30 rendered.)

    Question_Meshes.jpg

    CloudSpriteNewTests.prj CloudletDisc.tga CloudletDiscDarker2.tga

  3. Rob had come up with a cool way to make clouds very realistically tumble in the sky the way real clouds do. My question  is, is it possible to create an animation whereby realistic looking clouds take the shape of something recognizable (like the profile of an animal.. a horse? ) and then tumble back into a wispy shape....

    I myself am unaware how the clouds would be able to take the necessary shape but maybe someone else does?

     

    Tom

  4. Thanks for the offer Rob!

    The thing that really intrigued me about the video was the underlying mathematical precision that the spheres exhibited. First they snake, and then they spiral and then they swing....and then they repeat the cycle...!!

     

    I will try and bring it to LAT sometime..don't know if it will be next Saturday...but will keep it in mind in the future.

    Tom

     

     

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