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Hash, Inc. - Animation:Master

Jljhnsn

*A:M User*
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Everything posted by Jljhnsn

  1. Thank you very much for posting this tute! I was going to ask for help on decaling my stryracasaurus but this partial tute has answered my questions about Flattening the model. I never thought to continue working on the pose after selecting the 'flatten' option (after all it is a pose, duh!) and so I was totally stymied as to how to get the model to a point where I could do the texturing. You never know what little bit of "common sense" (very uncommon at best) that your students might need to bring them up to speed. Thanks again! Jonathan
  2. Thanks for reminding me of the tablet -- I don't have a Wacom but I do remember now that drawing was much easier with a tablet -- I'll have to dust it off and give it a go. Jonathan
  3. I had a patch full of charaters that looked like this guy -- when they got out of hand I just simmered them for an hour or so with a bunch of jalapenos .... Cool model! Jonathan
  4. The proportions seem ok to me except for the legs. They seem to me to be about 30% larger than they should be. Maybe if you downsized the legs a bit you'd feel better about the overall appearance. You're doing good work! (as if my opinion meant anything ... hehe) Jonathan
  5. OOOOOOO! Dangerously beautiful and, with the gun, just plain dangerous! Wonderful job! Jonathan
  6. Thank you kindly for your comments. I agree that the bump map strength of the material should be lessened but I really didn't like the effect of the scale material when it was larger scale or stronger. I think the only way I'll get the appearance that I'm looking for in that reguard is to do it with a bump map that I create manually and I'm not looking forward to that task. Thanks, Jonathan
  7. I really like the concept and your execution of it! Nice creature and good work! I think the transition from the body to the tail is too constricted but then your imagination got to this particular eddy in the Orion Nebula first so you should definately call the shots. Jonathan **no tag line, I just don't have the imagination . . .**
  8. I've put a bit of time into this and I'm fairly satisfied with the modeling but I'd like some suggestions on how to make the dino look more realistic. I guess I need to do some kind of bump map to make the hide of the beast look more real. I'd appreciate community imput on this. The models of the plants and the dino are all my original work, the plants with the help of a little program called "PlantStudio" available at [url="http://www.kurtz-fernhout.com/order.htm"]http://www.kurtz-fernhout.com/order.htm[/url] It's a very nice program with lots of technical options. Thank you, Jonathan
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