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Hash, Inc. - Animation:Master

dougwills

*A:M User*
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Posts posted by dougwills

  1. OK. here's mine.

     

    It's a pitch.

    Finished 7/8, but adjusted many times and posted 7/9.

    Book and video

     

    I'm not thrilled with the weight transfer towards the end. I like the rest. I just couldn't get that last little realistic "bounce" I was looking for. Figure that's just my lack of experience. I also need to play with the lighting. The one paragraph of info from "Chorus line" wasn't enough and I need to delve much deeper.

     

    Chose a toon look this time.

     

    -Doug

    Exercise_4_low_2.mov

  2. Hi guys. I just purchased A:M so my skill level is currently at 0. I would love to get together if this works out. I have lived in Virginia Beach most of my life, but recently moved across the border and now live in Moyock, NC (about 30 minutes away). Still work in Norfolk though so the trip is nothing for me.

  3. Doug Wills

    Finished Exercise 2 on 6/6/05

    Using manual and tutorial video

     

    Including a 3D still because the video is too big.

     

    I did notice something interesting. When rendering (or previewing in shaded mode) the Knight character starts off with one foot slightly kicked up. In addition to that, the rabbit character has a wicked twist to his foot about 3/4 of the way through the can can cycle.

     

    I thought that maybe I did something wrong (like move the foot or mistakenly add an odd key frame) but I started over 5 times and always got the same results. In fact, if you look at many of the samples in this forum, it appears others are having the same problem, at least with the rabbits foot. Just step through frame-by-frame to see what I mean.

     

    Is there a fix to these issues? Or should I just not worry about it (I don't see me using the can can too often anyway.) Interestingly, it doesn't appear to effect Shaggy.

     

     

    OK, I definitely have something going on that is strange. It seems that when I add the Knight, most of the time he starts off with one of his two feet slightly cocked up and to the side. It is usually his left foot, but I did get his right foot like this twice. Only one foot at a time is messed up like this. After playing around with the scene in a new project, adding the characters in different orders, I actually got one time where the knight was fine, but the rabbit started with one foot cocked like this. I have been unable to duplicate the problem with the rabbit, but the knight problem happened every time but the once. In all my tests, I can't get shaggy to mess up like this. This problem also occurs whether the stage is loaded or not, or whether you add more or fewer characters.

     

    The twisting in the rabbits foot happens every time, and can usually be found in his left foot, but occassionally it appears to effect his right foot. Very strange. I am a little concerned. If this is a character issue, I won't worry too much, but f this is a software issue, I don't know what is causing it or where it might show up.

     

    As the guy on laugh-in used to say - "VEEERRRYYY Interesting!"

    Can_can1.tga

  4. Rodney,

     

    Just wanted to say thank you for the work you are doing. I just received A:M day before yesterday and you've already helped a lot. Can't wait to get through all of the exercises and start on some of my ideas.

     

    Here is my (relatively uneventful) entry for exercise 1.

     

    Completed 6/5/05 (about 1 hour after receiving A:M)

     

    Instructor - Manual and Art of Animation Master tutorial video by ???

    Exercise_1.tga

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