Feline Witch
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Posts posted by Feline Witch
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Yeah, I heard that particles eat up a lot of memory, and now that I think about it, something like pasting a bunch of fire particles to a campfire can often cause the computor to crash.
OK, did you say that sprites are easier to export to games? Could someone show me some sprites they have made?
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Yeah, my standards are very high...
"suck" was a bit harsh of me, what I mean is, the particle effects are acceptable, but they look dated and are nothing special to look at. I will see about showing you some of the stuff I have made.
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Torque seems to be the most popular game engine.
OK, so I guess I will learn C++. Does anybody know of a good site for this?
So here are some questions.
Is the shader engine just a plugin, or is the game engine included?
Are the graphics a bit dated? Or can I just use AM and the shader engine to work around that?
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Well, I suppose if I model the hair, I can make some really crazy hairdos!
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A 3D action RPG.
So, I want to create nice looking magic spells. And I want to create interesting looking ones. The particle effects I have seen in game engines kinda suck, and I just wanna create spells want to see, not just some buzzy little dots whose only role is to link that pushing a button and with causing damage.
And not just magic spells. There are some effects I want to create other effects, like weaponry motion lines. One character has wings made out of solidified rays of light, so I want her wings to shed tiny stars, to give an example.
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Ack. I was hoping that was not the case. Thank you for telling me.
Well, I just need to find a decent particle engine. Does anybody know of a good game engine with particle effects?
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Ah, that is better news then I expected to hear!
What is the difference between a sprite and a particle? Would a sprite just be a 2D picture of a feather, and a particle be a fully 3d modelled and textured feather?
Well, its not just the actual image, it is well the effect. The game engines produce pretty basic controls, and I thought I could have better controls over what each particle/sprite did.
It is also a special effects I want. I don't want Lazuli to drop some grainy circles on an enemy, I want her body to glow, a magic circle to appear beneth her, then she sprinkles the enemy with sparkling lights. OK, that sounds a bit over ambitious, but I want to create effects that look beautiful, not dated ones.
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Gah! Every time I try and find a particle engine, it is always crap somehow. The ones I have seen look dated, create crummy effects and only work for particular game engines.
Is there anyway I can use the particles in AM for a game? Or is it completly impossible? Please help.
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Damn. So I have to model and texture hair? That kinda sucks.
Thank you anyway.
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Thank you.
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I am pretty happy. You see, I dowloaded this packet of awesome materials, since there are tons of things I really would find useful. There is green felt (Erina wears a lot of green) water (I thought since it is clear, I could use it for Lazuli's glasses, if I can shut off the distort effect) veins and muscle (since I want the characters to venture inside a giant monster, or just for zombies) I also found a plugin for creating velvet fuzz, which is a god send for me, now I can create fur for my characters.
When I save up and buy AM, will you guys help me turn them into textures?
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Ouch.....
Were they fully 3D or pre rendered?
Could you show me an example of your work?
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Do you think it would be a good idea to create pre-rendered enviroments s in AM? That way I can make them very detailed, and some sections can be just a texture, but would look 3D.
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Ah, it seems a lot easier to understand now, thank you again RV.
Goodnight... zzzzzzzzz
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I prefer the simple way. I don't think I can make a net for Lazuli's bolero or Dreamer's dreadlocks/braids. I think it will be a lot more complicated for me then decoding the Lodon A/Z.
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Don't worry, that is what I am going to do. Creating characters is what I really, really wanna do.
Would getting dark tree be a good idea? Could I use it with a game engine?
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What I want to do in my game, is to create portraits for my characters.
A hand-drawn anime portrait, you know? I want a full body one on their stats screen, and a mugshot just to be next to their names on the menus. If you play RPGs, you will now what I mean.
What I also want to do is to put the mugshots in the battles, next to the character's health. And this is an idea I nicked from Tales of Symphonia, and added too. I want the portrait to change during the battle, so there is a neutral face when the character is not doing anything, an angry one for when they attack, a sad/pained one for when they get hurt, a concentrating one for when they are charging up a spell, and knocked out one for when they get knocked out, and a happy one for a victory.
Do you think this is possible?
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The thing that is supposed to be the biggest improvement of AM 2005 is hair. From what I hear, it is a lot easier to create realistic or interesting looking hair.
This sounds very interesting to me. I want to give my characters very weird hairdos, from Lazuli's hip length black and peacock blue hair, to Dreamer's explosion of beads and braids. But will it transfer to a game engine with the Obsidian exporter?
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What is "mapping"?
Is it like making a net for a cube? If so...ouch.
Also, can I just paint textures onto my models? Like this: I drew this butterfly. Let's paint it onto Lazuli's bolero. I drew these spiraly swirls, let's paint it it onto Lazuli's platform boot. I am hoping it is this simple....but it isn't is it?
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Is there any software that I can create music for my games with?
I am using Anvil studios, but the instruments it comes with are very limited.
I can create nice "temple" tracks, since I like mixing tinkling music boxes with Choir. This makes a well, the right sound for trawling crumbling temples and ancient ruins.
But apart from that....nah.
What I want to make is a battle music, but the drums just seem more like popping then drumbeats, the electric gutairs and basses just sound like a kid's plastic instrument.
Help?
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Well, I wanted to use A6 to create a prototype game, since it is better for people like me who are more interested with creation, but I am just a person who cannot remember numbers and am a maths reject, so I don't think C++ and I will make a very good couple. So I can just create all the visuals, and use A6 for the game. That way, if it does not come up to standards, I can get someone to add depth to the code.
If AM can be used to create indoor and small areas, well then I will use it to create battle maps. Battles in my game I want to work like this, you touch an enemy in the overworld, you get sucked into a small arena with the monsters and the COMS.
So I want the levels to be varied, crumbling temples, hidden caves, sunny glens, alleys in the red light district (to teach those evil pimps a lesson).
So now I will just save up for A6, AM, a cheap Adobe, and the exporter from obisdian.
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Here some more profiles.
Dreamer Parvati
Age: 14
Weapon: Chow Mein (living vodoo doll)
Element: Fire
Dreamer is a member of the travelling circus, Caberet D' Bizzaires. So natrually she loves performance arts, such as singing, dancing and acting, and is a very hyperactive bubbly person. But she also loves the calmer arts, such as painting, poetry and writing. She can slip into a dreamy, meditive state. Her comments rarely have anything to do with the conversaition. Dreamer is the most eccentric character.
Haruki Aiko
Age: 16
Weapon: Rod
Element: Water
Haruki is the most gentle of the characters, and is most kind-hearted. He is often thinking about how he can make other people happy. He loves making, buying presents, and will never say no. Unfortunatly, he is a pretty naive person, and it is not hard to take advantage of him. He rarely gets angry, but when he does it is not a pretty sight.
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If you can't use materials export materials to a game, how can you make textures look good?
Could I:
I dunno, like draw a butterfly or a celtic knot or something, could I put it in adobe and alter it so it looks like cloth or stone, then use it on my model or level?
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Which game engine do you use?
Torque
in Game Development
Posted
Okay, thank you .
Since you guys made the exporter, how easy is it to export things to Torque?