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Hash, Inc. - Animation:Master

zandoriastudios

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Posts posted by zandoriastudios

  1. Also, I'm curious how a guy from Chattanooga got hooked up with this production.

    must be the power of the internet... :P

     

    You hear of all these VFX jobs going east, usually to India... But not always, this time to the South East :lol:

     

    I think the foot looks like it's sliding because the Path is making a tight turn, so the cycle is skidding a bit. It probably wouldn't be noticeable with the nighttime background behind it. Now it doesn't matter since I have to alter the camera so that the swinosaur comes in from the side suddenly and then pans up to watch the feet dangling.

     

    There was no sound on the clip I posted, to save space. The dialog wouldn't be helpful since there would be no context for it to make sense...

  2. Thanks! for the feedback!

     

    The director has now decided that he just wants the swinosaur to come into frame from the side and snatch up Joe Millionaire at a certain point in the dialog. So I'll have to redo the camera angle and then I will spend a little more time with the feet dangling out of the swinosaur's mouth.

  3. I can open the .3ds in Rhino and have a look at it for you. I used "variable" for the number of polygons per patch. You have to keep in mind that these machines build the actually geometry--there is no smoothing, so you need a fairly high-res mesh. Send me your file, if you like and I will make some screencaptures of the .3ds surface so you can see what it will look like... I think that you can also open a .3ds with Wings3D

  4. Many people are experiencing a problem with rendering real-time to disk. For my ATI all-in-wonder card, I have to switch real-time driver to direct3d instead of openGL before rendering any real-time to disk. Other wise, black frames...

     

    So you may want to try the same thing, since we have the same problem

  5. My primary goal is to get a useable file to 3dArt to Part for a rapid prototype like the Balrog from Zandoria.

    I used .3ds, straight out of A:M...

     

    Steve- An advantage of .DXF format for import is that it is possible to generate a quad .dxf in some programs (which is less work to clean-up any imported geometry. .3DS is only triangles :(

  6. My manual along with a few other books were destroyed when my basement flooded

    I have a second copy of the manual from my last upgrade. Send me your address and I will pass it on to you. B)

  7. you need to check "use quality" mode on the render properties. It is the toolbar to the right of the "make dragon" button. :rolleyes:

     

     

    (please excuse my sarcasm, I'm just sarcastic sometimes... There isn't a "quality" button)

  8. I would use a Sun light with a lensflare as the key light. Put it inside the dome so that you can see it. B)

    scene2background.jpg

    this environment had a dome with a projectionmap and a Sunlight with flare. For the flyover of the island the flare looked very nice as the sun.

    fufulink.jpg

  9. p.147 in the manual...

    Click on the root bone of a hierarchy and use the scale manipulator. All of the child bones will inherit the scale, translation, or rotation of their parent when using the manipulators.

  10. the bround is "unpickable" by default, but you may have accidentally changed that. there is a little toggle icon on the "shortcut to groundplane" in the Project workspace.

  11. Well...I figure it must be some weird mojo with my system...I don't have any expertise to guess. I will try it step by step and see if I am doing something odd, if it still does it I will send the project and material in... I have been using the library and avoiding the import, but that may have been a post hoc ergo prompter hoc conclusion :rolleyes:

  12. For me, this happens everytime I use "import" from the materials context menu. If I want to import a material, I use a library shortcut and drag it in. That works around this glitch for me...I have assumed that it was related to my video card. :blink:

     

    In all versions since 9.5

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