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Hash, Inc. - Animation:Master

John Keates

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Posts posted by John Keates

  1. I will work on the grey painting.  Actually, I had originally just forgotten to put an image there and then someone said "nice gag about the blank painting"

    I loved the grey painting bit - I thought it was really clever - I mean - how many times have I been to a gallery and there's a 1 color painting? (usually red) - I thought the gag was a parody of a cliche...

    Yeah, I don't know how many times I have seen a blank painting with a note by its side saying how clever it is. Sometimes I think that it is a game that art dealers play - how much can they take the piss. Often the artists themselves doesn't get what the fuss is about but if it sells, it sells.

     

    Mr MM,

     

    I think there is a bit of a culture clash here. It is interesting to see you read all this into the animation but it really isn't supposed to be all that deep. Just a little character peice and a dig at contemporary art.

  2. Thanks for the comments guys. There are too many for me to answer individually withouth feeling like I am leaving someone out or writing an over-sized post but I will see what I can do.

     

    Mr MM,

     

    Are you really getting sensored here? Seems odd! I wonder what you said.

     

    It wasn't my intention for her to die. She is supposed to just faint a little. The reason she feints is that she is in ecstacy because she found the perfect painting - for her. I plan to add a scene where she wakes up and starts dancing about so don't worry too much about her.

     

    The idea is that the painting looks like her but she doesn't think of it as being a picture of her. It is stylised in the same way that she is and that is why she likes it. She likes what she knows and rejects everything else. Maybe I could improve the painting to get this across better but most people seem to get it as it is.

     

    One reason why she looks dead in the last shot is that I wanted to get it rendered quickly so it is just a view of a pre-rendered layer. When I re-render the thing I may have her breathing or whatever so she doesn't look dead. I thought that I could make her look less dead by closing her eyes but then she would no longer look like the painting.

     

    I agree with the cross fade thing. At the very least it would be a good experience to try it.

     

    I will work on the grey painting. Actually, I had originally just forgotten to put an image there and then someone said "nice gag about the blank painting" so I thought I would keep it in. I probably would have made more of a play of it if it were planned from the beginning.

     

    Oh yeah, the story is inspired a little by the fact that there was once an oficially recognised mental state with a fancy name which would happen to people who saw a masterpiece. There are reports of people feinting at the sight of a painting. This seems odd to us now but you have to remember that people wern't bombarded with images like we are. Some people would travel on a donkey for months to see a painting in another country or city. Obviusly my animation is set in a more modern time but there are people who have some very strong and one sided views on art and squggle, bless her, is one of them.

     

    I am fairly confident that the basic jist of the animation is clear to most people.

  3. Thanks for the comments guys.

     

    Hi Nancy,

     

    "clever use of squiggly stuff"

     

    He he, funny you should say that, I called her 'squiggle'

     

    "some of animation is a little floaty"

     

    Which motion were you thinking about particularly? There is a lot there that is a bit floaty so I could do with knowing which is the worst.

     

    "I didn't quite understand the implication of the last scene after she faints on floor - (other than we're just viewing her?"

     

    I was going to place that shot after some credits - maybe it would work better then? The idea is that she looks dazed and confused. I am thinking of also having her wake up and start dancing wildly around the room.

     

    "Titles go by a tiny bit fast"

     

    Yes, I will fix that.

     

    Hi Tony,

     

    "I feel funny commenting on someones animation when I cant animate yet but..."

     

    You have a lifetimes experience of watching people move so anything you pick up on is welcome.

  4. That is looking really nice. I don't remember seeing the head - there are so many WIPs here. It looks really nice (what I can see of it behind the helmet).

     

    Once you have some texture on the metal this thing is going to look really impressive.

  5. That was really nice! I love that style. The animation is lively and I really like the set/use of colour.

     

    One thing that I would suggest is that you keep the body moving just a little bit even when it isn't really going anywhere. At the moment it has a stop-start thing. I know that is the style of the animation but perhaps just a little more movement would boost the sense of life a little further?

  6. Hi Paul,

     

    Here is a map.

     

    Map here

     

    It looks like the place is a boat club now. Aparently we will be on the island in the middle of the river. It starts in the evening sometime. Apparently it is going to be a kind of festival. It would be great to see you there. The atmosphere shuold be good. They are trying to get it back to the seventees feel so it should be right up your street.

     

    I hope we get this sorted fairly soon. It will be nice to meet up with you all.

  7. I would agree that it is a very good model. I would be pleased with it if I were you. Bare in mind that the referece photo is quite odd. There is a lot of make-up and lighting going on there. I should think that it would be very hard to get a good impression off the same face without some judiciouse texturing. I am thinking particularly of the cheek bones and around the eyes. Notice also how the lips are over-painted with lipstic. Using a group for colouration would not suffice there as the colour doesn't follow the modelling.

     

    In terms of the modelling (which is looking pretty good), the only area which really sticks out for me is the nose - really just the nostrils which need to be enlarged a little. It is surprising how much a part of the characer of a face the nostrils can play.

     

    Looking forward to seeing more.

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