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ZachBG

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Posts posted by ZachBG

  1. I was wondering I recieved an E-mail from I will attach it to this post. Ok I lost the E-mail? but I think it was from " II Monterrey International Film Festival, in Mexico. I did not do anything because I think it's a con. I received one E-mail about it then later I received another were they said they saw my animation on netfilms and they felt it should be entered. But here is the catch you have to pay to submit a film? they say if it does not meet there cut of submitted films I would get my money back. So ZazchBG how do these festivals work do you pay an entree fee?

    Entry fees are (unfortunately) pretty common. (In fact, it's very rare that they aren't used.) I would suggest Googling them to figure out if they're a legit business.

  2. Have you printed them to film or are you showing them as video? Any chance of a quick summary of what was included in the new renders.

    Video only; I can't afford to print to film, nor do I have the memory/disk space to render at film rez.

     

    For the new render of Cell-Phone, I used AO for EVERYTHING; it looks really, really good. I also fixed a bunch of animation problems and made a credit sequence for the end (I used a lot of publically available models, and I sure hope I credited everyone responsible). In addition, Jeff did a Dixieland arrangement of a Scott Joplin tune for the end, and Mike gave it all the film grain treatment with a Nattress plug-in.

     

    Fame is good.

    I'll let you know if I ever get famous. :)

  3. I'm pleased to announce that my short film "The Cell-Phone," winner of the first Mini-Movie contest, will receive its film festival premiere at the D.C. Shorts Festival on Thursday, September 14, 2006.

     

    This is a newly re-rendered and revised version, produced with a lot of help from A:Mers Jeff Lee, Mike Stamm, Glenn Antofer, and Rhett Jackson.

     

    In addition, my films "<ESC>" and "Soap Opera" will be showing at the first annual Idaho Panhandle International Film Festival in Sandpoint, Idaho. The festival runs from August 24-26.

  4. In addition, depending on your DVD authoring software, if you're doing widescreen, you may want to render anamorphically so folks with widescreen TVs get the full resolution experience.

     

    I use 720x480 with the aspect ratio set to 1.18 (actually 1.185, but I don't know if AM accepts that much precision).

     

    The picture will appear squeezed, but if the widescreen flag is set it will look fine when seen on a DVD. You can re-size it to 853x480 to preview this.

  5. Does everyone see what Alain's talking about? TWO is so HUGE, that people only want to update what they are currently working on. Modelers just want to update the models, not all of Act I. If you agree, I'll change the directory layout guidelines in the Wiki.

    I completely agree. In fact, as an animator, I wish there was a way I could do without the materials and the images--and the non-proxy models, for that matter!

     

    I don't think there's a solution for that, though.

  6. I have been wondering about shadows. There is no provision for cast shadows in the Show Tool but I thought that I saw evidence of them in the TGE demo. They really would help to plant the characters into the scene but I guess we can live without them if we have to.

    Cast shadows Just Work--I had Thom in Torque yesterday and he cast them just like the Orc does.

  7. Zach, do you use the baking to fill every frame with bone data? I have never used baking. :blink:

    In a nutshell, baking the action removes all the constraints and whatnot, and transfers the motion directly to the geometry bones. (There's a bit more to it than that, but that's the basic idea.) Since Torque doesn't support A:M constraints, and AMxdtsPlus will only export the geometry bones (unless you tell it otherwise), baking is a neccesary step.

     

    The alternative, I suppose, is to simply animate with ONLY the geometry bones (or a simple rig which doesn't use constraints), but I haven't tried that and for all I know you'd need to bake anyway.

  8. Sorry I'm late to this thread...

     

    You should be able to use the movie actions too: if the actions are "baked," only the moving parts of their rigs are exported, and the resulting bones SHOULD import into Torque, (Shouldn't they?)

     

    I'm not sure about that. I haven't been able to test any sequences in the Torque Show Tool yet, because I have been using demo versions of the exporter and the Torque viewer, but I have some concerns about scaling down the squetch rig to 1%, rotating it 90deg around the x-axis and 180deg around the y-axis and having everything still functioning correctly. I have only tried doing this with TSM2 and I had a problem with foot controls being wildly displaced. With the full tools I will be able to test these things and then we will know where we stand on that.

     

    The secret (and I too have only tested this with a TSM rigged character) is to scale your characters down to 1% height BEFORE you do any animation. Then, you can animate to your heart's content and bake the action. Then, AFTER animating, you can rotate the model as needed and save it out under a different filename. Then import the baked action into the rotated model, and it should all work as expected. I tested this with Shaggy a while back, although I didn't export the animation to Torque because I didn't have the dts exporter license then.

     

    I still want to test this in full, but Ed's going to kill me if I don't animate my scenes, so it has to wait for now...

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