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Hash, Inc. - Animation:Master

KingSalami

*A:M User*
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Posts posted by KingSalami

  1. it's amazing those rims actually work!

     

    If the tire is going on a car, I think modeling the tread could be over kill, I think some clever texture, bump, and displacement could produce a good result.

  2. I think the arm stitching will be problematic with so many splines. I suggest using hooks on the bottom to get detail or just plain less splines and using a texture type solution if you want a bunch of detail at the bottom of the shirt, you know alphas and what not.

     

     

    Here is my approach to the shirt, I start with an 8 cross section lathe for the shirt body, then I make 6 cross section lathe for the sleeve, then I attach the sleeve with 2 splines for the middle of the sleeve and on spline on each side for the side splines. So on the sleeve, I have 2 splines on top and 2 on bottom, then I have one spline on each side, then i attach just like the giraffe lesson in the manual.

     

    I also only do 1/2 the shirt, the copy/flip/attach thing for other side

     

    Here is a pic, hope this helps!

    post-7-1085756603.jpg

  3. I love that design, and I want one!

     

    Something about the wood material I don't care for, it looks kind of like a laminate, if you know what I mean. Wood almost seems like a strange material choice for this design, or maybe its just too much wood? Or maybe I don't know what I'm talking about.

     

    I like how you did the wall and floor seams, much more natural than just planes meeting at 90 degree angles.

     

    Are those seperate models put in the corners or what?

  4. Parray in 3DSMax is awesome, and has some great options, it might be worth exporting your model to blow it up in 3DSMax and compositing or some kind of chicanery to put it in your movie, then again, it may be too much trouble...

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