KingSalami
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Posts posted by KingSalami
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wow, the hair looks really good in that last pic.
I would suggest giving your woman some more cranial mass on top of her head, she seems a bit short in the brains department. Should be easy to try anyways...
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it's amazing those rims actually work!
If the tire is going on a car, I think modeling the tread could be over kill, I think some clever texture, bump, and displacement could produce a good result.
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cool! Perhaps her shampoo is giving her too much shine in her hair
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cool, be sure to show us some in game screen shots!
I see she has the "convienance crotch", I like this in a woman
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I think the arm stitching will be problematic with so many splines. I suggest using hooks on the bottom to get detail or just plain less splines and using a texture type solution if you want a bunch of detail at the bottom of the shirt, you know alphas and what not.
Here is my approach to the shirt, I start with an 8 cross section lathe for the shirt body, then I make 6 cross section lathe for the sleeve, then I attach the sleeve with 2 splines for the middle of the sleeve and on spline on each side for the side splines. So on the sleeve, I have 2 splines on top and 2 on bottom, then I have one spline on each side, then i attach just like the giraffe lesson in the manual.
I also only do 1/2 the shirt, the copy/flip/attach thing for other side
Here is a pic, hope this helps!
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great scene, mushrooms seem a little cheery for the scene, maybe try some different colors on them.
I also though some of the branches could be more menacing, you know the Disney hand/claw branch type thing.
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I love that design, and I want one!
Something about the wood material I don't care for, it looks kind of like a laminate, if you know what I mean. Wood almost seems like a strange material choice for this design, or maybe its just too much wood? Or maybe I don't know what I'm talking about.
I like how you did the wall and floor seams, much more natural than just planes meeting at 90 degree angles.
Are those seperate models put in the corners or what?
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Parray in 3DSMax is awesome, and has some great options, it might be worth exporting your model to blow it up in 3DSMax and compositing or some kind of chicanery to put it in your movie, then again, it may be too much trouble...
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wow, that's good, the voice is perfect for the character!
I watched "coffee" afterwards, and thought "hey that's not his voice...", the door slamming animation is good
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damn, who knew a directors chair could look so good...
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wow, that second pic looks like real grass, minus the repeating diagonal line of brown grass blades
thanks a million for the project file
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love the eye movements
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curses, everyone says how weird it is and now I can't see it, please fix link!!!
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really awesome and inspiring, the ear shape is distracting, and the ear texture looks like it needs some dirtying up
too cool
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that is great, the water bottle has so much character and spunk, great animation, the walk and arm movements are really great
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didn't find it offensive, pretty funny, but sad and true...
However, I do find Catholocism offensive...
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nice scene, the booze bottle seems stumpy to me...
drugs, booze, and bowler hat, tough crowd
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wow, that is really cool, very impressive
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amazing, I look forward to the tutorial
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that's one of the coolest things I've ever seen, and I really respect her!!!
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wow, you are a rock star! The material on the car body kicks serious arse
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thanks a million!
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an awesome presentation, thanks a million for sharing
toon flower model with sliders
in Work In Progress / Sweatbox
Posted
that's cool
all the petals seem to freak out there in the middle of the animation, is there some way to make it look smoother?