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Hash, Inc. - Animation:Master

reddynamite

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Posts posted by reddynamite

  1. As always man, great work and very inspiring if I might say so my damn self! Great lighting too, what kind of lighting rig did you set up for that, or was most of that fiddling around with the toon shader's thermal gradient with a bit of fall-off?

     

    cheers- -N

  2. Thanks all for the compliments and suggestions. That's inspiration enough for me to keep going with him. I've rigged him- though, kind of hap hazardly. I'm having trouble getting the FK/IK to work where when you move a foot forward (like in a basic walk cycle) the whole body moves appropriately with it. Can anybody help me with that?

     

    thx- -N

  3. Hey all, I was wondering... After taking a look at the 'keekat' model and the way the tail was rigged, I thought to myself that this would be a perfect rig for the braids on a little girl character of mine.

     

    Since then, I've been struggling with getting this to work. Down the line I was also interested in using this same technique for her limbs, so that I could get a 'bendy' type of feel, as if I was moving around one of those bendable/stretchable Gumby figures. I'm going for a 'DeeDee from Dexter's Lab' type of animation, to give you an idea of what end goal is.

     

    Any suggestions, or can anyone tell me how to achieve this?

     

    cheers, Noah

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